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Anime Character Values

Art and Design • 60 • 20 students • Created with AI following Aligned with National Curriculum for England

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Art and Design
60
20 students
18 August 2026

Teaching Instructions

I want it to be traditional art, character building and about anime

Overview

Students study how anime artists communicate personality through line, proportion, facial expression, costume and symbolic detail. They then design an original character whose visual choices communicate a positive character quality, building on prior work with observational drawing, shape, tone and visual analysis.

Learning intentions

Students will:

  • Develop creative ideas from the study of anime character design.
  • Use traditional drawing media with increasing control and confidence.
  • Explain how artists use visual choices to communicate personality and values.
  • Make reasoned judgements about their own work and the work of others.

Success criteria

  • I can identify at least three visual features commonly used in anime character design.
  • I can design an original character with clear facial features, pose, clothing and symbolic details.
  • I can use line, proportion, shape and tone deliberately.
  • I can explain how my choices communicate a positive character quality.

Curriculum links

  • Develop creativity and ideas, and increase proficiency in their execution.
  • Use a range of techniques and media, including drawing and painting.
  • Develop a critical understanding of artists, designers and visual styles, expressing reasoned judgements.
  • Analyse and evaluate their own work and that of others to strengthen visual impact.

Lesson structure (60 minutes)

  1. 0–7 min · Hook and visual analysis. Teacher opens the hook and anime visual-analysis slides with a striking comparison of two original anime-style character designs and asks, “What can you tell about each character before they speak?” Students discuss in pairs, then identify evidence from line, eyes, pose, clothing, colour and objects.

  2. 7–15 min · Direct teaching: visual language. Teacher uses the visual-language teaching slides to model how artists communicate character through simplified forms, varied line weight, facial expression, silhouette, gesture, costume and symbolic props; clarify that students will create an original design rather than copy an existing character. Students annotate or verbally describe how one design communicates a quality such as courage, patience, honesty or determination.

  3. 15–22 min · Demonstration and planning. Teacher demonstrates on the board how to build a head from simple guidelines, position expressive eyes, create a clear silhouette, add a purposeful pose and develop clothing and a symbolic object. Teacher distributes the original character design worksheet and models completing its planning boxes. Students select one positive quality, make three small thumbnail ideas and choose the strongest composition.

  4. 22–45 min · Independent character design. Teacher sets up a quiet drawing studio, circulates to question decisions and gives feedback using the prompts on the character-design process slides. Students create a finished pencil character design on the worksheet, refining proportion, expression, pose, costume and symbolic details; they may add controlled coloured pencil or watercolour washes if time allows.

  5. 45–53 min · Peer critique. Teacher displays the critique prompt slides and pairs students for a structured response: one specific strength, one visual detail that communicates the chosen quality, and one practical suggestion. Students use “I notice…”, “This suggests…” and “You could strengthen this by…” before making one revision.

  6. 53–60 min · Gallery reflection and exit ticket. Teacher leads a silent gallery walk and then returns to the plenary and reflection slide. Students complete the reflection section of the worksheet, stating which visual choice is most effective, how it communicates the character quality and what they would improve next time; selected students share concise evaluations.

Resources

  • the anime character-design slide deck
  • the original character design worksheet
  • A4 or A3 cartridge paper
  • HB and 2B pencils
  • Putty rubbers and pencil sharpeners
  • Fine-liner pens
  • Coloured pencils or watercolours
  • Rulers and drawing boards
  • Example anime-style character studies, including original teacher-created examples
  • Timer and visualiser

Assessment

  • During analysis, question students to check that they can support interpretations with visible evidence rather than personal preference alone.
  • During drawing, assess thumbnail planning, deliberate use of line and proportion, and the connection between visual choices and the selected character quality.
  • In the reflection, check whether students can evaluate their own work using art vocabulary and identify a specific next step.

Differentiation

  • Provide a visual step sequence, head-shape guidelines and a small bank of positive qualities with symbol ideas for students who need support.
  • Allow students to work initially in pencil, use a simplified three-quarter or front-facing pose, and add colour only after the drawing is secure.
  • Offer sentence starters: “The ____ communicates ____ because…”, “My strongest choice is…” and “To improve, I will…”
  • Challenge confident students to combine two contrasting qualities, create a dynamic full-body pose, vary line weight for emphasis, or design a secondary prop that adds narrative meaning.
  • Support EAL learners with illustrated vocabulary and paired rehearsal; provide a larger drawing surface, pencil grip or visualiser modelling for students with fine-motor or visual-processing needs.

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