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Dynamic Jump Mastery

PE • 60 • 30 students • Created with AI following Aligned with National Curriculum for England

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PE
60
30 students
12 April 2026

Teaching Instructions

This is lesson 3 of 8 in the unit "Track and Field Mastery". Lesson Title: Dynamic Warm-Up and Triple Jump with Skill Games Lesson Description: Students will warm up dynamically before learning the triple jump sequence and engaging in skill-based games. They will compete in a triple jump challenge, aiming for accuracy and distance. Success criteria: Students can perform the triple jump with correct technique and participate effectively in the games.

Year Group

Years 7-9 (Ages 11-14)

Duration

60 Minutes

Class Size

30 Students


Curriculum Links

National Curriculum for England – Physical Education Key Stage 3

  • Pupils should be taught to:
    • Develop competence to excel in a broad range of physical activities (NC KS3 PE Programme of Study)
    • Use a range of tactics and strategies to overcome opponents in direct competition through team and individual games (focus here on individual competition in track events)
    • Develop their technique and improve their performance in other competitive sports (tripple jump technique)
    • Understand the importance of warming up and cooling down to optimise performance and reduce injury risk

Learning Objectives

By the end of this lesson, students will:

  1. Understand and perform a structured dynamic warm-up relevant to track and field activities.
  2. Demonstrate the correct technique for the triple jump phases: hop, step, and jump, with a focus on form and control.
  3. Participate effectively and cooperatively in skill-based games designed to reinforce triple jump skills.
  4. Compete in a triple jump challenge and demonstrate accuracy and distance with technical proficiency.

Success Criteria

  • Students can execute a dynamic warm-up sequence independently and can explain its purpose.
  • Students perform the triple jump phases with balanced technique, showing improved rhythm and power over the hurdle of the lesson.
  • Students engage fully in skill-building games, demonstrating teamwork, resilience, and respect for rules.
  • Students achieve a personal best or improve their previous triple jump distance while maintaining correct technique.

Equipment Needed

  • Cones for warm-up markers
  • Measuring tape/markers for jump distances
  • Spot markers for hop, step, and jump landings
  • Mats for safe landing
  • Whistle and stopwatch (if needed)
  • Chalk or tape to mark take-off line

Lesson Structure

1. Starter / Dynamic Warm-Up (10 minutes)

Purpose: Prepare the body for physical activity, increase heart rate, enhance joint mobility specific to track and jump movements.

Activity: Dynamic Warm-Up Routine

  • Jogging laps x 2 (approx. 2 minutes)
  • High knees (20 seconds x 2)
  • Butt kicks (20 seconds x 2)
  • Leg swings front to back (each leg x 10)
  • Arm circles (small to large) 20 seconds forwards/backwards
  • Walking lunges with torso twists (10 each leg)
  • Skips focusing on knee drive (20 meters)
  • Bounding drills (focusing on power from the ankle and knee, 10 reps)

Teacher notes:

  • Demonstrate each drill clearly and maintain a brisk pace.
  • Highlight muscles being prepared and injury prevention aspects.

2. Teaching & Practicing Triple Jump Technique (25 minutes)

Introduction (5 minutes):

  • Explain the triple jump phases (Hop, Step, Jump) using diagrams or brief video clips if available.
  • Demonstrate the full sequence slowly.
  • Discuss key technical points:
    • Hop: take off and land on the same foot
    • Step: land on the opposite foot
    • Jump: land in the sand pit or on the mat
    • Maintain forward momentum and balance.

Guided Practice (20 minutes):

  • Break down the phases in small groups/stations:
    1. Hop drills – practice hopping on the same foot over markers, focus on knee drive.
    2. Step drills – practice step phase transitions emphasizing foot placement.
    3. Jump drills – practice the final jump landing into mats safely.
  • Rotate groups every 6 minutes so all students experience each drill.
  • Pair students for peer feedback focusing on posture and landing balance.

Differentiation:

  • Support: Use shorter distances and more rest breaks; provide one-to-one guidance.
  • Advanced: Students can experiment with varying stride lengths or arm swings to increase jump distance and style.

3. Skill-Based Games & Challenge (20 minutes)

Skill Game 1 – Triple Jump Relay:

  • Teams of 5 line up. Each participant performs the triple jump sequence from a marked line aiming for distance and controlled landing.
  • Once landed, the next teammate starts.
  • Team with the longest combined distance wins.

Skill Game 2 – Target Accuracy Jump:

  • Place targets at different distances marked on the landing area. Students aim their triple jump to land as close as possible to the target to score points.
  • Rotate so everyone gets 3 attempts.

Triple Jump Challenge:

  • Students attempt their best triple jump individually; measurements recorded each time.
  • Encourage focus on technique over raw distance.
  • Use spots and cones to judge precise take-off and landing accuracy.

Differentiation:

  • Support: Allow shorter run-ups and assist students with technique prompts on jump phases.
  • Advanced: Challenge students to maintain technique under fatigue by performing jumps after a short sprint.

4. Cool Down and Reflection (5 minutes)

Cooldown Routine:

  • Light jogging gradually slowing to walking (2 minutes)
  • Static stretches focusing on hamstrings, quadriceps, calves, hip flexors (2 minutes)
  • Breathing exercises to lower heart rate (1 minute)

Reflection:

  • Ask students to rate their confidence in performing the triple jump from 1-5 and explain why.
  • Brief class discussion on the importance of warm-up, technique, and sportsmanship in competition.

Assessment (Formative throughout lesson)

  • Teacher observation of individual technique during stations and games using a simple checklist:
    • Correct foot placement in hop, step, jump phases
    • Balanced landings
    • Use of arms and body posture
  • Peer feedback sessions in triads with guidance
  • Performance progression in challenge (compare to previous lesson baseline)
  • Self-assessment via reflection feedback

Behaviour and Classroom Management Guidelines

  • Clear, firm instructions with expected behaviours repeated before activities.
  • Use whistle for attention during transitions.
  • Positive reinforcement for effort and adherence to safety rules.
  • Students out of role or off task addressed promptly and firmly.
  • Ensure appropriate footwear and clothing compliance before starting.

Extension Activities (Optional for Advanced Learners)

  • Video analysis of their triple jump for self-correction and performance enhancement.
  • Explore biomechanics of triple jump phases and experiment with different techniques.
  • Set mini-goals on jump distance improvement through personalised training routines.

Inclusion and Differentiation Summary

Learner TypeStrategy
Students with physical impairmentsAdapt distance, offer seated exercises for warm-up, provide extra rest time.
Less confident learnersPair with supportive peers, provide visual demonstration, use gradual skill progression.
Advanced learnersIntroduce competitive elements, biomechanical analysis, technical challenges.
EAL learnersUse visual aids, clear language, and demonstrations to aid understanding.

Teacher Reflection Points

  • Did all students engage and meet the success criteria?
  • Were skill breakdowns effective for comprehension and execution?
  • How well was behaviour managed during transitions and games?
  • Were differentiation strategies effective in meeting diverse needs?

This lesson plan ensures students develop both physical competence and tactical understanding of the triple jump while embedding safe practice and cooperative learning, fully aligned with the National Curriculum requirements for KS3 PE.

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