Hero background

Engaging Esports Introduction

Other • 40 • 8 students • Created with AI following Aligned with National Curriculum for England

Download now

Free PDF · we'll email you a copy

Other
40
8 students
20 October 2025

Teaching Instructions

This is lesson 1 of 12 in the unit "Engaging Esports Presentations". Lesson Title: Introduction to Esports Lesson Description: Explore the world of esports, its history, and its impact on gaming culture. Students will discuss various genres and popular esports titles, setting the stage for their presentations.

Overview

This 40-minute lesson introduces Year 9 students to the world of esports, offering an engaging exploration of its history, influence on gaming culture, and various genres. Aligned with the National Curriculum for England, it sets the foundation for students' upcoming presentations in this 12-lesson unit. With an emphasis on communication, critical thinking, and digital literacy, students will develop knowledge and skills essential for their coursework and future learning.


National Curriculum Links

  • English: Spoken Language

    • Participate in discussions, presentations, performances, role play, improvisations and debates
    • Use spoken language to develop understanding through speculating, hypothesising, imagining and exploring ideas
  • Computing: Digital Literacy & Information Technology

    • Understand and use technology safely, respectfully and responsibly
    • Use information technology and digital literacy skills to express themselves and develop ideas
  • Personal, Social, Health and Economic Education (PSHE)

    • Develop self-awareness and confidence when presenting ideas and opinions in group situations

Learning Objectives

By the end of this lesson, students will be able to:

  1. Define esports and explain its evolution and key milestones.
  2. Identify various esports genres and popular titles within those genres.
  3. Discuss the role of esports within contemporary gaming culture and society.
  4. Express ideas confidently through group discussion, preparing for future presentations.

Resources Needed

  • Interactive whiteboard or projector
  • Printouts: esports timeline handout
  • Short video clip about esports history (3-4 minutes)
  • Esports genre cards (each card describes a genre and lists popular games)
  • Whiteboard markers and sticky notes
  • Student exercise book or digital equivalent

Lesson Structure

1. Starter: Esports Mind Map (5 minutes)

  • Activity: On the board, write "Esports".
  • Students brainstorm words or phrases related to esports (games, players, competitions, streaming).
  • Use this mind map to gauge prior knowledge and spark interest.

2. Presentation: The History of Esports (8 minutes)

  • Show a 3-4 minute engaging video explaining esports origins, growth, and current significance.
  • Distribute a timeline handout summarising key esports milestones from the 1970s to present.
  • Following the video, briefly highlight milestones using the handout alongside the whiteboard timeline.

3. Group Activity: Esports Genres and Titles (12 minutes)

  • Divide the class into 4 pairs (to promote collaboration in this small group).
  • Give each pair a genre card (e.g., MOBA, FPS, Fighting, Sports Simulation).
  • Task: Identify example games, gameplay style, and audience appeal.
  • Each pair presents their findings in 1-2 minutes to the class.
  • Teacher notes differences and overlaps in genres on the board.

4. Class Discussion: Impact on Gaming Culture (10 minutes)

  • Facilitate discussion with guided questions:
    • How has esports changed gaming culture?
    • What skills do professional players need?
    • How do streaming and social media contribute to esports?
    • Can esports be considered a legitimate career? Why/why not?
  • Encourage students to build on each other’s ideas, using full sentences and clear points.

5. Plenary: Reflective Exit Ticket (5 minutes)

  • On a sticky note, students write: “One thing I learned about esports today and one question I still have.”
  • Collect and read a few aloud to inform the next lesson’s focus.

Assessment

  • Formative: Observation of group activity presentations and participation in discussion, noting communicative clarity and understanding of concepts.
  • Summative: Exit ticket responses will provide insight into each student’s grasp of the content and curiosities, guiding future lessons.

Differentiation

  • Support for students with Additional Learning Needs (ALNs): provide simplified handouts, visual aids, and work closely with a partner.
  • Extension opportunity: Challenge advanced learners to consider esports’ societal implications such as mental health, diversity, or technology ethics for future lessons.

Teacher's Tips to Impress

  • Use dynamic questioning techniques in discussion, e.g., "What do you think would happen if..." or "Can someone summarise this idea in their own words?"
  • Encourage all students to speak, considering the small class size as an opportunity for personalised feedback.
  • Integrate positive gaming media examples to connect lessons with students' interests.
  • Record or stream one pair’s presentation to review as a class next lesson to develop self-awareness in communication skills.

This lesson marries the developing digital citizenship required in Computing and confident spoken language development in English, whilst tapping into PSHE outcomes through self-expression and collaboration, delivering a rich, engaging, and curriculum relevant foundation for this exciting unit.

Create Your Own AI Lesson Plan

Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with National Curriculum for England in minutes, not hours.

AI-powered lesson creation
Curriculum-aligned content
Ready in minutes

Created with Kuraplan AI

Generated using gpt-4.1-mini-2025-04-14

🌟 Trusted by 1000+ Schools

Join educators across United Kingdom