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Exploring Figma

Art and Design • Year Year 11 • 45 • 30 students • Created with AI following Aligned with National Curriculum for England

Art and Design
1Year Year 11
45
30 students
3 September 2024

Teaching Instructions

Lesson on figma

Exploring Figma

Overview

This lesson plan is designed for Year 11 Art and Design students, introducing them to the digital design tool Figma. The lesson aligns with the UK GCSE Art and Design curriculum, particularly the "Produce creative work, exploring their ideas and recording their experiences" and "Become proficient in handling digital technology" sections.

Lesson Outcomes

By the end of the lesson, students will:

  1. Understand basic Figma tools and interfaces.
  2. Create a simple digital art piece using shapes and text.
  3. Collaborate in real-time using Figma's sharing features.

Materials Needed

  • Computers with internet access
  • Figma accounts (students can sign up for free)
  • Projector and teacher's computer
  • Handouts with Figma interface notes (optional)

Time Allocation

  • Introduction: 5 minutes
  • Demonstration: 10 minutes
  • Hands-on Activity: 20 minutes
  • Review and Q&A: 10 minutes

Detailed Plan

1. Introduction (5 minutes)

  • Greeting and Settling Down: Greet students as they arrive and ensure they have logged onto the computers. Confirm all students can access Figma.
  • Lesson Objective: Briefly explain what Figma is and why it is relevant for budding artists and designers. Highlight examples of real-world applications, such as in graphic design, UI/UX design, and digital illustration.

2. Demonstration (10 minutes)

  • Figma Overview: Display Figma on the screen using the projector. Show how to navigate the interface, including the toolbar, properties panel, and layers.
  • Basic Tools Demonstration: Demonstrate how to use key tools:
    • Shapes: Draw a rectangle, circle, and triangle.
    • Text: Add a text box, change font type, size, and colour.
    • Layers: Organize shapes and text into different layers.
    • Colours and Gradients: Show how to fill shapes with solid colours and gradients.
    • Collaboration Features: Illustrate how students can share their files and work together in real-time.

3. Hands-on Activity (20 minutes)

  • Task Introduction: Explain that students will create a simple, abstract digital poster using shapes, text, and colours. The theme for the poster will be "Modern Art."
  • Steps:
    1. Shape Creation: Students will create at least three different shapes.
    2. Text Addition: Add a creative title related to "Modern Art."
    3. Colour Application: Fill shapes and text with vibrant colours and/or gradients.
    4. Layer Management: Arrange elements in an aesthetically pleasing manner, using layers.
  • Teacher Support: Walk around the classroom to assist students with any queries and provide guidance.

4. Review and Q&A (10 minutes)

  • Showcase Student Work: Ask a few students to display their designs on the projector. Discuss what works well in their designs and provide constructive feedback.
  • Q&A Session: Open the floor for questions related to Figma and its tools. Clarify any doubts and offer additional tips for using Figma effectively.
  • Future Applications: Briefly discuss how students can further explore Figma in other projects or personal digital artworks.

Assessment

  • Formative Assessment: Throughout the lesson, observe students’ engagement with Figma and their ability to follow the steps in the hands-on activity.
  • Summative Assessment: Evaluate the final posters to assess their understanding of using shapes, text, colours, and layers in Figma.

Homework/Extension

  • Homework: Ask students to refine their Figma posters at home, adding more complex elements if possible.
  • Extension: Encourage interested students to explore Figma tutorials online or create a more intricate piece to present in the next class.

Reflection

  • Teacher Reflection: Post-lesson, reflect on what went well and areas for improvement. Consider student feedback for future lesson adjustments.

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