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Interactive Presentation Design

Other • 40 • 8 students • Created with AI following Aligned with National Curriculum for England

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Other
40
8 students
20 October 2025

Teaching Instructions

lesson plans for e sports Designing an interactive presentation also add points to note adapt it for SEMH pupils this for year 9 and 10 spread it out over 6 weeks

BTEC Assignment Brief Qualification BTEC Esports Unit or Component number and title Unit DM6: Designing an interactive presentation Learning aim(s) (For NQF/RQF only) A Design and create an interactive presentation B Present and communicate information through an interactive presentation Assignment title Designing an interactive presentation Assessor Megan Jones Hand out date Hand in deadline

Vocational Scenario or Context You will produce a five-minute presentation on your favourite esports team or genre. You can focus on a genre of esports, for example racing or real-time strategy, or you can focus on one particular esports title. The presentation must be interactive and embed at least three different types of media. You will firstly need to gather information for your presentation and select the key areas of content you want to include. You should then draft your presentation, working out the number of slides you need and choosing the media you want to embed. You also need to decide on the design and style of the slides, for example colour, font type and size. You should then produce a final version of the presentation, running through the timings, making sure the embedded media content works and practise delivering it. You will then present it to a group, talking through your slides, communicating clearly and using the embedded media content.

Task 1 produce a draft presentation that embeds media such as video, images and sound with no technical problems, your design shows creativity and a clear understanding of the brief and the target audience. Produce final presentation select appropriate and engaging content for the presentation that meets the requirements of the brief. Checklist of evidence required Presentation Research notes Criteria covered by this task: Unit/Criteria reference To achieve the criteria you must show that you are able to: A.P1 A.P1 Produce a basic interactive presentation, with limited design considerations, that shows some attempt to use media within it. A.M1 A.M1 Produce an interactive presentation that shows a clear consideration of design and that uses media appropriately within it. A.D1 A.D1 Produce a well-structured and engaging interactive presentation that creatively uses design features and media within it. Task 2 Present presentation in a confident manner and demonstrating a clear awareness of the audience you are presenting to, and not reading directly from your notes or from the screen. Checklist of evidence required Observation record form Presentation Criteria covered by this task: Unit/Criteria reference To achieve the criteria you must show that you are able to: B.P2 B.P2 Select and present outline information that meets some parts of the brief, demonstrating limited communication skills. B.M2 B.M2 Select and present information that meets most areas of the brief, demonstrating clear communication skills. B.D2 B.D2 Select and present relevant information that meets the requirements of the brief, demonstrating clear and confident communication skills throughout.

Sources of information to support you with this Assignment Other assessment materials attached to this Assignment Brief

Overview

This detailed 6-week lesson plan is designed to guide Year 9 and 10 students through the BTEC Unit DM6: Designing an Interactive Presentation, focusing on esports. It aligns directly with the National Curriculum for England by developing key communication, digital literacy, creativity, and presentation skills pertinent to Key Stage 4 (Years 9 and 10). The lesson plan also incorporates strategies to support SEMH (Social, Emotional, and Mental Health) pupils, ensuring accessibility and wellbeing.


National Curriculum Links

  • Computing Programmes of Study (Key Stage 4):
    • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
    • Use software to design and create programs, systems, and content.
    • Analyse problems in computational terms through decomposition.
    • Acquire, store, and combine data effectively.
  • English Programmes of Study (Key Stage 4):
    • Develop competence in spoken language and formal presentations.
    • Listen and respond appropriately to spoken language.
  • Personal, Social and Health Education (PSHE):
    • Develop self-confidence and communication skills.
    • Emotional wellbeing strategies.
  • Art & Design / Media Studies (where applicable):
    • Explore design, colour theory, creativity in digital media presentations.

Weekly Plan Summary

WeekFocusDuration (mins)SEMH Adaptations
1Introduction to esports & assignment briefing40Clear step-by-step instructions and visual cues
2Research & gathering media40Flexible options for solo or paired work
3Drafting presentation; slide structure & design40Frequent breaks; one-to-one support available
4Embedding media & refining slides40Scaffolded tasks with checklists
5Practice presentations & peer feedback40Positive reinforcement and small groups
6Final presentations and self/peer assessment40Emotion regulation strategies before public speaking

Week 1: Introduction & Assignment Briefing

Learning Objectives

  • Understand the assignment requirements for the BTEC DM6 unit.
  • Explore the esports sector and identify different esports genres or teams.
  • Recognise the importance of interactive elements in digital presentations.

Success Criteria

  • Can articulate the task goals.
  • Identify at least three esports genres or teams.
  • Understand what constitutes an interactive presentation.

Activities

  1. Starter (10 mins): Group discussion – What is esports? Use video clips/images to engage learners.
  2. Teacher Presentation (15 mins): Explain the BTEC Assignment brief. Highlight key requirements, including interactivity and media embedding (video, images, sound).
  3. Group Activity (10 mins): Brainstorm possible esports topics for presentations; list ideas on the board.
  4. Reflection (5 mins): Students complete a personal goal sheet outlining what they want to achieve in this project.

Assessment

  • Formative: Observation of group discussions and completion of goal sheets.

Points to Note for SEMH Pupils

  • Provide printed handouts summarising the brief.
  • Use clear, simple language.
  • Pair students for brainstorming to reduce anxiety.

Week 2: Research & Media Collection

Learning Objectives

  • Conduct focused research on esports topics.
  • Begin compiling multimedia resources relevant to chosen esports topic.
  • Develop note-taking and referencing skills.

Success Criteria

  • Has collected notes and references on the chosen esports topic.
  • Identifies and saves at least three different media types for their presentation.

Activities

  1. Starter (5 mins): Recap key points from the first session; share any esports news or updates.
  2. Research Session (25 mins): Use laptops/tablets to find facts, videos, images, and sound clips linked to their topics.
  3. Media Annotation (5 mins): Students list each media asset, its source, and why it’s relevant.
  4. Planning Brief (5 mins): Students begin a preliminary slide plan, deciding content flow.

Assessment

  • Formative: Review of research notes and annotated media list.

Points to Note for SEMH Pupils

  • Offer structured templates for note-taking.
  • Allow oral responses for media annotations if writing is challenging.
  • Ensure comfortable seating and noise reduction aids.

Week 3: Presentation Design & Drafting

Learning Objectives

  • Draft an interactive presentation outline and slides.
  • Apply digital design principles: font size, colour contrast, and slide layout.
  • Select media to embed that enhances audience engagement.

Success Criteria

  • Produces a draft presentation with an outline of slides.
  • Demonstrates initial embedding of media (video, audio, images).
  • Uses accessible and clear design elements.

Activities

  1. Starter (5 mins): Mini review quiz on design principles.
  2. Teacher Demo (10 mins): Show examples of effective interactive presentations emphasising design choices.
  3. Workshop (20 mins): Students create slide drafts on PowerPoint or similar tools integrating media.
  4. Peer Review (5 mins): Pairs review each other’s drafts and provide positive feedback.

Assessment

  • Formative: Draft presentations checked for media integration and design elements.

Points to Note for SEMH Pupils

  • Use step-by-step guides for slide creation.
  • Build in scheduled breaks.
  • Provide one-to-one support for technology use.

Week 4: Media Embedding & Presentation Refinement

Learning Objectives

  • Embed media correctly ensuring no technical errors.
  • Refine slide design to enhance interactivity and creativity.
  • Practice timing of presentation delivery.

Success Criteria

  • Presentation draft contains embedded video, images, and audio with no glitches.
  • Design is consistent, creative, and audience-appropriate.
  • Presentation can be delivered within 5 minutes.

Activities

  1. Starter (5 mins): Brief talk on timing and rehearsing first impressions.
  2. Practical (25 mins): Students finalise embedding, adjust timing, and polish slides.
  3. Guided Support (10 mins): Teacher addresses technical issues and individual feedback.

Assessment

  • Formative: Observation of technical ability embedding media and design refinement.

Points to Note for SEMH Pupils

  • Use checklists to track embedding and slide elements.
  • Encourage practising in pairs for confidence building.
  • Break down timing practice into manageable sections.

Week 5: Practice Presentation & Peer Feedback

Learning Objectives

  • Deliver a rehearsed presentation confidently.
  • Demonstrate communication skills appropriate for the audience.
  • Receive and provide constructive feedback.

Success Criteria

  • Presents slides fluently without reading directly from notes.
  • Engages audience using media effectively.
  • Gives and receives clear, respectful feedback.

Activities

  1. Starter (5 mins): Relaxation and breathing exercises for anxiety.
  2. Practice Presentations (25 mins): Students present in small groups; peers and teacher provide feedback.
  3. Feedback Session (10 mins): Reflection on feedback and note areas for improvement.

Assessment

  • Formative: Observation records of presentation skills and communication.

Points to Note for SEMH Pupils

  • Allow options for smaller audience sizes.
  • Use positive reinforcement extensively.
  • Prepare pupils with visual supports and prompts.

Week 6: Final Presentation & Assessment

Learning Objectives

  • Confidently present the final interactive presentation.
  • Communicate clearly and engage the audience throughout.
  • Self-assess and reflect on performance.

Success Criteria

  • Presentation meets all criteria in the brief, including media embedding and design.
  • Demonstrates confident verbal delivery and clear awareness of audience.
  • Completes self and peer assessments thoughtfully.

Activities

  1. Starter (5 mins): Final rehearsal and calming activities.
  2. Final Presentations (30 mins): Each student presents their work to the class.
  3. Assessment & Reflection (5 mins): Students complete self-assessment forms, peer reviews, and set future personal goals.

Assessment

  • Summative: Teacher observation against BTEC criteria A.P1 to A.D1, B.P2 to B.D2.
  • Presentation evidence submitted.
  • Observation Record forms completed.

Points to Note for SEMH Pupils

  • Allow choice of presenting in pairs if preferred.
  • Create a supportive, low-pressure environment.
  • Offer written and verbal feedback post-presentation.

Key Adaptations for SEMH Pupils Throughout

  • Use visual timetables and clear lesson objectives displayed.
  • Implement mindfulness and emotion-regulation strategies.
  • Provide consistent routines and small group work to boost confidence.
  • Offer flexibility in work submission formats and presentation styles.
  • Assign a buddy system for support during activities.
  • Break tasks into smaller, manageable chunks.
  • Regular check-ins on wellbeing and progress.

Resources Needed

  • Computers/laptops with presentation software (PowerPoint, Google Slides, etc.)
  • Internet access for research and media downloads.
  • Headphones for video/audio editing.
  • Printed assignment briefs and graphic organisers.
  • Video clips/images/audio files related to esports genres.
  • Timer for practice presentations.

Final Notes for Teachers

  • This project fosters employability skills aligned with BTEC vocational learning: research, digital content creation, communication, and critical thinking.
  • Emphasise creativity and individual expression within the assignment parameters.
  • Use live examples of esports to maximise engagement.
  • Encourage peer collaboration while respecting individual progress.
  • Maintain records for formative and summative assessment aligned with BTEC criteria for tracking student progress effectively.

This plan provides a structured, creative, and inclusive framework that meets the National Curriculum expectations while supporting diverse learners to succeed in the dynamic field of esports and digital presentation.

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