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Roman Catapult Challenge

Art and Design • Year 3 • 90 • 32 students • Created with AI following Aligned with National Curriculum for England

Art and Design
3Year 3
90
32 students
28 March 2025

Teaching Instructions

To create a catapult that is linked to their topic, Romans

Roman Catapult Challenge


Overview

Duration: 90 minutes
Class Size: 32 students
Age Group: Year 3 (7–8 years old)
Class Structure: Collaborative, practical, exploration-based


Curriculum Links

National Curriculum for Art and Design – Key Stage 2 (England)

Pupils should be taught to:

  • Use a range of materials creatively to design and make products.
  • Develop their techniques, including their control and use of materials, with creativity, experimentation and increasing awareness of different kinds of art, craft and design.
  • Learn about great artists, architects and designers in history.

Cross-Curricular Links

  • History: Understanding of Roman engineering and warfare technologies.
  • Design and Technology (DT): Building a usable structure with levers and joining techniques.
  • Science: Exploring forces (pushes and pulls), tension, and motion.
  • English: Use of subject-specific vocabulary, explanation writing and reviewing their design process.
  • Maths: Measuring materials, angles of launch, and distances.

Learning Intentions

By the end of the lesson, pupils will:

  • Understand how Roman catapults worked and why they were significant in warfare.
  • Use their creativity to recreate a functional Roman-style catapult.
  • Work collaboratively to plan, create, test, and evaluate their catapult design.
  • Reflect on the effectiveness and aesthetics of their final product.

Success Criteria

Pupils will be successful if they:

  • Select appropriate materials and tools with guidance.
  • Create a catapult that can launch a small object safely.
  • Collaborate respectfully and share roles within their team.
  • Explain their design choices using appropriate vocabulary.

Materials Needed

Ensure materials are pre-arranged and grouped to avoid congestion.

Per group (4 pupils)

  • Lolly sticks (x6 per group)
  • Elastic bands (x5 per group)
  • Wooden pegs (x2 per group)
  • Plastic bottle tops (for the launch basket)
  • Blu Tack or hot glue guns (teacher supervised)
  • Tape, safety scissors, ruler, pencils
  • Small paper balls or pompoms (ammunition)

For the teacher

  • Roman catapult example (pre-built or images)
  • Measuring tape (for distance testing)
  • Timer
  • Whiteboard / Visualiser
  • Roman-themed music (optional, to inspire creativity)

Room Setup

  • Desks in clusters of four (8 groups of 4)
  • One central testing area set aside for trials
  • Create a "Roman Catapult Gallery" space

Lesson Breakdown

🟩 0–10 Minutes – Engaging Introduction

Objective: Set historical context; spark curiosity.

  • Begin with key question: “How did the Romans attack enemies from a distance?”
  • Show visual images or a short teacher-led story about Roman siege weapons.
  • Pass around or show a model of a Roman catapult.
  • Highlight why engineering and design were crucial to Roman success.

Mini-discussion: "What special features do you think a catapult needs to work effectively?"


🟨 10–25 Minutes – Designing Phase

Objective: Plan a functional and aesthetic catapult.

  • Pupils, in their groups, sketch a catapult concept using their knowledge from the introduction.
  • Discuss terms: tension, arm, lever, base, projectile.
  • Encourage annotations – “Where will the elastic go?”, “How will we secure it?”

Teacher circulates to assist with technical suggestions based on pupils’ ideas.


🟦 25–60 Minutes – Construction Phase

Objective: Build and test prototype catapults.

Safety reminder first: demonstrate safe use of glue guns, scissors, and elastic bands.

  • Pupils begin building using the materials provided.
  • Encourage teams to ‘test and tweak’ rather than aiming for perfection on first try.
  • Midway (at approx. 45 mins), pause for a “build reflection” – invite a few groups to share challenges and solutions.

🟥 60–75 Minutes – Testing & Evaluation

Objective: Test functionality and assess performance.

  • Use central testing space. Each group takes turns launching a projectile.
  • Measure and record distances.
  • Note:
    • How far did it go?
    • Did it consistently launch?
    • Was it sturdy?
  • Ask viewers to provide positive, constructive feedback.

Optional: Use Roman-themed decorative scoring board: e.g. "Legion-Level Launch!" or "Centurion Strength!"


🟫 75–85 Minutes – Gallery & Reflection

Objective: Celebrate achievements and reflect on learning.

  • Set up all catapults with name cards in a “Roman Catapult Gallery”.
  • Pupils walk around, observe, sketch a favourite, or write one thing they admire from a peer's design.
  • Complete a quick written reflection:
    • What worked well?
    • What would I improve?
    • What did I learn about Roman engineering or my teamwork?

🟪 85–90 Minutes – Plenary Discussion

Objective: Consolidate knowledge and celebrate creativity.

  • Class discussion using sentence starters:

    • “I was amazed when…”
    • “If we built it again, we would…”
    • “The Romans were clever because…”
  • Highlight the link to design thinking: testing, improving, and creativity are just as valuable as final outcomes.


Extension for Fast Finishers

  • Create a launch target: e.g. a mini Roman fortress made from blocks – Can they aim it?
  • Design an illustrated instruction manual for their catapult.
  • Research another Roman war machine and sketch it as inspiration.

Assessment Opportunities

  • Formative through observation and questioning during design & build.
  • Peer and self-assessment post-testing.
  • Annotated sketches and final written reflection (can be kept for display or sketchbooks).

Teacher Note: Wow Opportunities 🌟

  • Invite a local secondary school's DT teacher to co-judge or view the gallery.
  • Photograph all catapults and create a class Roman Engineering Scrapbook.
  • Link to Roman army roles – assign team roles like ‘Engineer’, ‘Commander’, ‘Test Officer’.

Differentiation

  • Support:
    • Provide partially constructed base or simplified catapult layout.
    • Use of templates and visual guides.
  • Challenge:
    • Introduce limited materials to encourage critical choices.
    • Ask pupils to create adjustments for range or accuracy.

Vocabulary Focus

Primary TermExplanation
CatapultA machine that throws an object forward
ProjectileThe object launched by the catapult
TensionThe tightness created before release
LeverA beam that moves to launch the object
ForceA push or a pull that makes things move

Final Thoughts

This catapult design project encourages pupils to step inside the minds of Roman engineers, thinking like both artists and inventors. It blends creativity, history, science, and problem-solving with collaborative excitement. With careful guidance, pupils will develop both an appreciation for ancient technology and pride in their own imaginative creations.


You're not just building catapults – you're bringing Roman innovation back to life.

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