Roman Catapult Challenge
Overview
Duration: 90 minutes
Class Size: 32 students
Age Group: Year 3 (7–8 years old)
Class Structure: Collaborative, practical, exploration-based
Curriculum Links
National Curriculum for Art and Design – Key Stage 2 (England)
Pupils should be taught to:
- Use a range of materials creatively to design and make products.
- Develop their techniques, including their control and use of materials, with creativity, experimentation and increasing awareness of different kinds of art, craft and design.
- Learn about great artists, architects and designers in history.
Cross-Curricular Links
- History: Understanding of Roman engineering and warfare technologies.
- Design and Technology (DT): Building a usable structure with levers and joining techniques.
- Science: Exploring forces (pushes and pulls), tension, and motion.
- English: Use of subject-specific vocabulary, explanation writing and reviewing their design process.
- Maths: Measuring materials, angles of launch, and distances.
Learning Intentions
By the end of the lesson, pupils will:
- Understand how Roman catapults worked and why they were significant in warfare.
- Use their creativity to recreate a functional Roman-style catapult.
- Work collaboratively to plan, create, test, and evaluate their catapult design.
- Reflect on the effectiveness and aesthetics of their final product.
Success Criteria
Pupils will be successful if they:
- Select appropriate materials and tools with guidance.
- Create a catapult that can launch a small object safely.
- Collaborate respectfully and share roles within their team.
- Explain their design choices using appropriate vocabulary.
Materials Needed
Ensure materials are pre-arranged and grouped to avoid congestion.
Per group (4 pupils)
- Lolly sticks (x6 per group)
- Elastic bands (x5 per group)
- Wooden pegs (x2 per group)
- Plastic bottle tops (for the launch basket)
- Blu Tack or hot glue guns (teacher supervised)
- Tape, safety scissors, ruler, pencils
- Small paper balls or pompoms (ammunition)
For the teacher
- Roman catapult example (pre-built or images)
- Measuring tape (for distance testing)
- Timer
- Whiteboard / Visualiser
- Roman-themed music (optional, to inspire creativity)
Room Setup
- Desks in clusters of four (8 groups of 4)
- One central testing area set aside for trials
- Create a "Roman Catapult Gallery" space
Lesson Breakdown
🟩 0–10 Minutes – Engaging Introduction
Objective: Set historical context; spark curiosity.
- Begin with key question: “How did the Romans attack enemies from a distance?”
- Show visual images or a short teacher-led story about Roman siege weapons.
- Pass around or show a model of a Roman catapult.
- Highlight why engineering and design were crucial to Roman success.
Mini-discussion: "What special features do you think a catapult needs to work effectively?"
🟨 10–25 Minutes – Designing Phase
Objective: Plan a functional and aesthetic catapult.
- Pupils, in their groups, sketch a catapult concept using their knowledge from the introduction.
- Discuss terms: tension, arm, lever, base, projectile.
- Encourage annotations – “Where will the elastic go?”, “How will we secure it?”
Teacher circulates to assist with technical suggestions based on pupils’ ideas.
🟦 25–60 Minutes – Construction Phase
Objective: Build and test prototype catapults.
Safety reminder first: demonstrate safe use of glue guns, scissors, and elastic bands.
- Pupils begin building using the materials provided.
- Encourage teams to ‘test and tweak’ rather than aiming for perfection on first try.
- Midway (at approx. 45 mins), pause for a “build reflection” – invite a few groups to share challenges and solutions.
🟥 60–75 Minutes – Testing & Evaluation
Objective: Test functionality and assess performance.
- Use central testing space. Each group takes turns launching a projectile.
- Measure and record distances.
- Note:
- How far did it go?
- Did it consistently launch?
- Was it sturdy?
- Ask viewers to provide positive, constructive feedback.
Optional: Use Roman-themed decorative scoring board: e.g. "Legion-Level Launch!" or "Centurion Strength!"
🟫 75–85 Minutes – Gallery & Reflection
Objective: Celebrate achievements and reflect on learning.
- Set up all catapults with name cards in a “Roman Catapult Gallery”.
- Pupils walk around, observe, sketch a favourite, or write one thing they admire from a peer's design.
- Complete a quick written reflection:
- What worked well?
- What would I improve?
- What did I learn about Roman engineering or my teamwork?
🟪 85–90 Minutes – Plenary Discussion
Objective: Consolidate knowledge and celebrate creativity.
-
Class discussion using sentence starters:
- “I was amazed when…”
- “If we built it again, we would…”
- “The Romans were clever because…”
-
Highlight the link to design thinking: testing, improving, and creativity are just as valuable as final outcomes.
Extension for Fast Finishers
- Create a launch target: e.g. a mini Roman fortress made from blocks – Can they aim it?
- Design an illustrated instruction manual for their catapult.
- Research another Roman war machine and sketch it as inspiration.
Assessment Opportunities
- Formative through observation and questioning during design & build.
- Peer and self-assessment post-testing.
- Annotated sketches and final written reflection (can be kept for display or sketchbooks).
Teacher Note: Wow Opportunities 🌟
- Invite a local secondary school's DT teacher to co-judge or view the gallery.
- Photograph all catapults and create a class Roman Engineering Scrapbook.
- Link to Roman army roles – assign team roles like ‘Engineer’, ‘Commander’, ‘Test Officer’.
Differentiation
- Support:
- Provide partially constructed base or simplified catapult layout.
- Use of templates and visual guides.
- Challenge:
- Introduce limited materials to encourage critical choices.
- Ask pupils to create adjustments for range or accuracy.
Vocabulary Focus
| Primary Term | Explanation |
|---|
| Catapult | A machine that throws an object forward |
| Projectile | The object launched by the catapult |
| Tension | The tightness created before release |
| Lever | A beam that moves to launch the object |
| Force | A push or a pull that makes things move |
Final Thoughts
This catapult design project encourages pupils to step inside the minds of Roman engineers, thinking like both artists and inventors. It blends creativity, history, science, and problem-solving with collaborative excitement. With careful guidance, pupils will develop both an appreciation for ancient technology and pride in their own imaginative creations.
You're not just building catapults – you're bringing Roman innovation back to life.