
Other • Year 6th Grade • 60 • 15 students • Created with AI following Aligned with Common Core State Standards
Learning guide for a days lesson on how Disney portrays evil vs hero/princesses physcially, and the effects this has on children's assumptions of people and themselves.
Thesis: Disney movies often depict princesses and heroes as physically beautiful, linking their appearances with positive inner traits like goodness and kindness, while portraying villains as unattractive or messy. This reinforces the idea that appearance determines character, shaping how children perceive themselves and others.
Goal: My guide’s goal is to teach children that a person’s character is not defined by their physical appearance but rather by their inner qualities.
Demographic Information: This learning guide is designed for children aged 8–12 (upper elementary to middle school). The lesson plan is intended for use by parents or teachers to help children critically analyze Disney films.
Format: Introduction A brief overview for educators and parents explaining how Disney films often link physical beauty with inner goodness and morality, while associating unattractive or unconventional physical traits with villainy. A note on the importance of teaching kids to value diversity in appearance and character. Activity 1: Apples-to-Apples Human Character Game Objective: Help children recognize how they make assumptions about a character's personality based solely on their appearance, fostering critical thinking about stereotypes. Materials Needed: Character Cards Deck: Create cards with images of diverse, fictional human characters. Use royalty-free illustrations or simple drawings. Include a mix of appearances, such as: A person with glasses and a lab coat A person with messy hair and ripped clothes A glamorous person in fancy clothing A plain-looking person in casual wear A person with tattoos and piercings A person in traditional cultural attire A person holding a baby Ensure diversity in skin tones, hairstyles, body types, and clothing styles to make the deck inclusive. Traits Deck: Cards with personality traits or moral descriptors like "brave," "kind," "selfish," "loyal," "deceptive," "courageous," "thoughtful," "mean," etc.
Instructions: Set Up: Shuffle both decks. Give each child 3–5 Character Cards to hold. Place the Traits Deck face down in the center. Play a Round: One child flips over a Trait Card (e.g., "kind"). Each child chooses one Character Card from their hand that they think best matches the trait and places it face down in a pile. The child who flipped the Trait Card shuffles the pile and picks the character they believe best fits the trait, explaining their reasoning (e.g., "I chose the person in traditional attire because they seem kind"). The round winner keeps the Trait Card, and play continues with the next child flipping a new Trait Card. End Game: Continue for a set number of rounds or until a child collects 3–5 Trait Cards.
Discussion Guide Step 1: Reflect on Choices After the game ends, start with simple reflection: "Why did you pick certain characters for the traits? What made them seem like they fit?" Step 2: Recognize Patterns Point out trends in the group’s choices: "Did anyone notice that some types of characters (like fancy-looking ones or messy-looking ones) were chosen more often for certain traits? Why do you think that is?" Step 3: Challenge Assumptions Focus on breaking down stereotypes: "We didn’t know anything about these characters’ personalities, but we made guesses based on how they looked. Can someone who looks fancy still be selfish? Can someone with tattoos be kind? Why or why not?" Step 4: Broaden the Perspective Help kids connect the activity to real-life issues: "How do movies or TV shows use appearances to tell us who the good or bad characters are? Why do you think they do that?" "In real life, do people’s appearances always match who they are inside? Why is it important to get to know someone before judging them?" Step 5: Wrap-Up Reflection Reinforce the key takeaway: "This activity showed us how easy it is to make snap judgments about people based on how they look. What’s a better way to understand someone—judging them on looks or learning about their actions and personality?" Activity 2: Create an Opposite Story Objective: Encourage children to think creatively and critically by reimagining characters in roles or personalities that contrast with typical stereotypes, fostering an understanding of diversity and the impact of representation in storytelling.
Materials Needed: Character Photos: A collection of diverse, fictional human character images. These should include a variety of appearances, ages, genders, cultural backgrounds, and styles. Ensure characters are depicted in ways that can be easily reimagined (e.g., a strong-looking character, a kind-looking character, a fashionable character, etc.). Sources: Use royalty-free images from websites like Unsplash, Pixabay, or create simple illustrations. Story Templates: Provide blank story templates or storyboards to help str
Grade Level: 6th Grade (Ages 10–12)
Curriculum Area: Social-Emotional Learning (SEL) aligned with CASEL Standards (Collaborative for Academic, Social, and Emotional Learning), focusing on:
Incorporates Visual and Media Literacy (Addressing CCSS ELA standards like RI.6.1 and RI.6.7 for analyzing text/media).
By the end of this lesson, students will be able to:
a) Hook Question & Media Clip (3 mins):
b) Class Brainstorming (7 mins):
Transition into Activity 1: “Now let’s test how we think about appearances in a game!”
Objective:
Students engage in a fun game to reflect on how physical traits influence snap judgments of "good" or "bad" qualities.
Steps:
Set-Up (3 mins):
Play (12 mins):
Reflection Discussion (5 mins):
Objective:
To help students critically reimagine stereotypes by creating their own characters or storylines that challenge traditional tropes seen in Disney movies.
Steps:
Introduce the Activity (3 mins):
Group Work (15 mins):
Presenting Stories (7 mins):
Homework Assignment:
Art Connection:
Media Comparison Project:
This lesson is designed not only to address foundational skills in critical thinking and empathy but to directly engage students with relevant media they know and love. By recognizing patterns in Disney movies, challenging those norms, and creating their own counter-narratives, students practice understanding cultural influences and resisting harmful stereotypes.
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