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Dynamic Shape Manipulation

Technology • Year 8th Grade • 40 • 40 students • Created with AI following Aligned with Common Core State Standards

Technology
eYear 8th Grade
40
40 students
15 November 2024

Teaching Instructions

make a a SMART objective and is aligned to Bloom's taxonomy it should have a cognitive, affective, and psychomotor domain. the topic is Word:Shape, wherein you insert shape, change the order of shapes, resize the shape, modify the shape, change the shape style, change the fillcolor, change the outline, change the effects and change to different shape. it has to have review for the past lesson, motivational activities, the lesson proper,application, generalization, evaluation or the demonstration, quiz or the activity, and the agreement.

Dynamic Shape Manipulation

Objective

By the end of the lesson, 8th-grade students will be able to effectively utilize Microsoft Word's shape tools to insert, modify, and apply various styles to shapes with 85% accuracy, demonstrating cognitive understanding (comprehension of tool functions), affective appreciation (valuing creative design), and psychomotor skills (executing shape manipulations).

Curriculum Area

Technology Curriculum, 8th Grade, aligned with Common Core State Standards (CCSS) for Technology Literacy

Materials Needed

  • Computers with Microsoft Word installed
  • Projector and screen
  • Whiteboard and markers
  • Printed student worksheet

Lesson Outline

1. Review (5 minutes)

  • Objective: Refresh prior knowledge about basic Word interface navigation, covered in the previous lesson.
  • Activity: Quick verbal Q&A session.
    • Teacher asks: "Can anyone show me how to open a new document?"
    • Students respond by demonstrating mouse and keyboard movements without physically touching the devices.

2. Motivational Activity (5 minutes)

  • Objective: Introduce the relevance and fun of using shapes in documents.
  • Activity: Show a 1-minute video of a professional designer using shapes to create an infographic.
    • Engage students by asking what they found intriguing about the video design.

3. Lesson Proper (15 minutes)

  • Objective: Demonstrate and guide students in the use of Word's shape tools.

Inserting Shapes

  • Cognitive Domain: Explain how different shapes can be inserted.
  • Activity: Teacher demonstrates inserting a shape using the projector.

Modifying Shapes

  • Affective Domain: Discuss how changing shapes can alter the document's visual appeal.
  • Activity: Experiment with order, resizing, and rotating shapes.

Applying Styles and Effects

  • Psychomotor Domain: Students customize shapes using fill color, outline color, and effects (e.g., shadow, glow).
  • Activity: Hands-on practice where students follow step-by-step instructions.

4. Application (5 minutes)

  • Objective: Apply learned shape manipulation techniques to create a simple design.
  • Activity: Instruct students to create a banner for a fictional school event using at least three shapes and two different styles.

5. Generalization (2 minutes)

  • Objective: Connect the lesson to real-world applications.
  • Discussion: Ask students how they could use these skills in other classes or projects, such as creating visual aids for presentations.

6. Evaluation (5 minutes)

  • Objective: Assess students' skills and understanding.
  • Activity: Students volunteer to demonstrate one shape editing skill on the projected screen, with peer feedback.

7. Quiz or Activity (5 minutes)

  • Objective: Verify knowledge retention.
  • Activity: Distribute a short quiz with practical questions about shape manipulation, such as the steps to change a shape’s fill color.

8. Agreement (2 minutes)

  • Objective: Set the stage for the next lesson.
  • Homework/Discussion Prompt: Ask students to think of a complex document where they can apply shape tools, such as a newsletter or creative poster, then write a short paragraph on how they would approach it for next class sharing.

The approach here integrates all three domains of learning from Bloom’s Taxonomy: cognitive (knowledge of tool functions), affective (appreciation for creative design), and psychomotor (hands-on practice with manipulation). Through this engaging and interactive hour, students will not only improve their technical skills but also cultivate an interest and ability to use technology creatively and practically.

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