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Fitness and Coordination Fun

PE • Year 4th Grade • 60 • 16 students • Created with AI following Aligned with Common Core State Standards

PE
eYear 4th Grade
60
16 students
19 December 2024

Teaching Instructions

I want the plan to combine technology

Fitness and Coordination Fun

Grade Level: 4th Grade

Duration: 60 Minutes

Subject: Physical Education

Curriculum Standard Alignment:

  • SHAPE America - Grade-Level Outcomes for K-12 Physical Education
    • Standard 1: Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
    • Standard 3: Demonstrates the knowledge and skills to achieve and maintain a health-enhancing level of physical activity and fitness.
    • Standard 5: Recognizes the value of physical activity for health, enjoyment, challenge, and self-expression.

Objectives:

  • Skill Development: Enhance motor skills, balance, and coordination through structured and fun activities.
  • Fitness Awareness: Introduce students to heart rate monitoring and basic concepts of cardiovascular fitness using technology.
  • Teamwork and Creativity: Promote teamwork and problem-solving through group challenges.

Materials Needed:

  1. Tablets or small hand-held devices (4 devices for 16 students - shared in groups of 4).
  2. Pedometers or fitness wearables (4 devices for the group).
  3. Cone markers (12).
  4. Hoops (8).
  5. Foam balls (4).
  6. A stopwatch or timing app preloaded on the tablets.
  7. A projector or large screen to display a fitness app/game.
  8. A Bluetooth speaker for music (optional but helpful for engagement).

Schedule:

Warm-Up (10 minutes): Active Tech Integration

  1. Dynamic Stretching Routine (5 minutes)

    • Show a 2-minute animated stretching guide on the projector focused on key muscle groups: hamstrings, calves, arms, and shoulders. Use light, age-appropriate music to create a fun atmosphere.
    • Students follow along while the teacher monitors.
  2. Introduction to Goal Tracking with Tech (5 minutes)

    • Introduce the class to heart rate measurement or pedometer apps (age-appropriate). Demonstrate how to check steps taken or track heart rate and explain its importance for fitness.
    • Assign 1 device to each group of 4 students for the activity. Each group assigns a "tech leader" to handle the device.

Main Activity (40 minutes)

Activity 1: Circuit Training (20 minutes)

  • Set-Up (2 minutes):
    • Create 4 stations, each marked with cones and equipped with 1 tech device to track progress. Stations will focus on different motor skills and fitness.
StationActivityTech/Goal
Station 1: AgilityObstacle weave through 6 conesTablet stopwatch to track how fast each student completes it.
Station 2: JumpingJump in and out of hoops in a zig-zag patternFitness tracker to count jumps made in 1 minute.
Station 3: ThrowingAim and throw foam balls into a hoop set at various distancesRecord target hits on the tablet.
Station 4: CorePlank hold competitions or sit-ups in pairsFitness wearable tracks heart rate changes during activity.
  • Execution (18 minutes):
    • Rotate every 4 minutes between stations. Each group keeps track of personal or team progress via provided devices.

Activity 2: Fitness Game - "Virtual Treasure Hunt" (20 minutes)

  • Set-Up (2 minutes):

    • Using a fitness app, upload predefined virtual “challenges” (e.g., 20 jumping jacks, 10-second planks, or 10 star jumps) linked to clues of a treasure map. This treasure map is displayed on the projector.
  • Execution (15 minutes):

    • Students must complete physical challenges as a group to "unlock" map pieces. Once all challenges are completed, the final clue will lead to a hidden foam ball “treasure” in the gym.
    • Rotate group leaders to control devices.
  • Wrap-Up of Game (3 minutes): Celebrate together as a class when they find the treasure!


Cool-Down (10 minutes): Reflect and Recharge

  1. Group Stretching (5 minutes)

    • Follow a visual breathing and relaxation guide projected on the screen. Focus on slowing heart rates and cooling down muscles.
  2. Reflection on Fitness Tracking (5 minutes)

    • Have group tech leaders report their team's tracked data (e.g., steps, heart rates, challenge completions).
    • Facilitate a quick discussion: "What did you notice about how your body feels? Why is it important to stay active?"

Differentiation Strategies:

  • High-Needs Support: Assign peer helpers for students who need assistance using the devices or completing physical tasks. Encourage modified movements if necessary.
  • Advanced Students: Add extra challenges such as longer plank holds or increased throwing distances.

Assessment:

  • Formative: Observe student participation, enthusiasm, and cooperation during each activity.
  • Data: Review group fitness tracking numbers (e.g., steps, heart rate, challenge completions).

Closing Note:

This lesson blends classic physical education activities with accessible technology to keep students engaged while teaching valuable fitness concepts. The integration of gamification ensures students remain excited while also learning how technology can promote a healthy lifestyle.

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