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Jamaican Money Market

STEM • Year kindergarten • 15 • 28 students • Created with AI following Aligned with Common Core State Standards

STEM
nYear kindergarten
15
28 students
31 May 2025

Teaching Instructions

numeracy lesson about jamaican money by creating a mock market where students use play money to buy and sell items, practicing making change and adding prices.

Grade Level

4th Grade

Duration

15 minutes

Common Core State Standards (CCSS)

Mathematics - Grade 4

  • CCSS.MATH.CONTENT.4.NBT.B.4: Fluently add and subtract multi-digit whole numbers using the standard algorithm.
  • CCSS.MATH.CONTENT.4.NF.B.3: Understand a fraction a/b with a > 1 as a sum of fractions 1/b.
  • CCSS.MATH.PRACTICE.MP1: Make sense of problems and persevere in solving them.
  • CCSS.MATH.PRACTICE.MP6: Attend to precision.

Learning Objectives

By the end of this activity, students will be able to:

  • Add multiple prices to find total cost using Jamaican dollars.
  • Calculate change accurately when given a certain amount of money.
  • Use play money to simulate real-world buying and selling scenarios, reinforcing money sense.
  • Develop problem-solving skills by determining how much money is needed or should be returned.

Materials

  • Play money in Jamaican dollars (notes and coins; denominations like J$1, J$5, J$10, J$20, J$50, J$100)
  • Item cards with pictures and prices in Jamaican dollars (e.g., fruit, snacks, toys)
  • Small tables arranged as market stalls
  • Worksheets for quick calculations (optional for assessment)
  • Whiteboard or chart paper for demonstration

Preparation

  • Create price tags/cards for about 10-12 common items that are appealing and appropriate for 4th graders.
  • Print or craft play money with clear denominations visible.
  • Arrange desks/tables to resemble a marketplace, with 3-4 “seller” stations and space for buyers.

Lesson Flow

1. Introduction (3 minutes)

  • Begin by introducing Jamaican currency briefly (Jamaican dollars - J$), showing examples of bills and coins. Highlight key denominations.
  • Explain that today, students will practice adding prices and making change by buying and selling items in a mock Jamaican market.
  • Refer explicitly to their current math skills: adding numbers and subtracting to find change (align with CCSS.MATH.CONTENT.4.NBT.B.4).

2. Guided Demonstration (3 minutes)

  • Teacher models a transaction:
    • Select an item card with a price (e.g., J$35).
    • The “buyer” has J$50 in play money.
    • Teacher walks through adding the price, handing over money, subtracting price from amount given to find change (J$15).
    • Write the calculation on the whiteboard, emphasizing place value and accuracy (MP6).
  • Ask a few quick questions: “If you gave J$100 for an item that costs J$65, how much change will you get?”
  • Encourage students to think aloud (MP1).

3. Mock Market Activity (7 minutes)

  • Split students into pairs or groups of three (one can be the seller, two buyers rotate).
  • Each “seller” has 3-4 item cards with prices. Buyers have J$100 in play money.
  • Buyers choose items to “purchase” by adding prices; sellers calculate total prices and give change appropriately.
  • Teachers and assistants circulate to guide, check calculations, and prompt students using questions like: “How much money do you have? What is the total cost? How much change will you get?”
  • Encourage students to work together to verify their additions and subtractions before completing a purchase.

4. Wrap-Up and Reflection (2 minutes)

  • Gather students back and ask a few to share their experience: “What strategy helped you add prices quickly? How did you figure out the change?”
  • Reinforce the importance of checking work for accuracy and using math outside the classroom.
  • Optionally, give a quick exit question such as: “If you want to buy two items that cost J$25 and J$30, and you have J$60, will you have enough money? How much will you need or get back?”

Assessment

  • Informal observation during the market activity to check students’ accuracy adding prices and making change.
  • Listen for correct use of math vocabulary and place value understanding.
  • Exit question during wrap-up for individual quick check.

Extensions and Differentiation

  • For advanced students: Introduce fractions, e.g., calculating half price or combining fractional prices (CCSS.MATH.CONTENT.4.NF.B.3).
  • For students needing support: Provide simpler price cards (e.g., multiples of 10) and use number lines for help with subtraction.
  • Digital option: Use classroom tablets or computers with a virtual money market app if available to connect tech with numeracy.

This engaging mock market activity not only aligns with Common Core standards on addition and subtraction but also empowers students with real-world money skills and sharpens their numeracy. The interactive setup keeps the brief lesson highly dynamic, maximizing student participation within a tight 15-minute window.

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