
Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 2 of 5 in the unit "Designing and Building Shelters". Lesson Title: Basic Design Principles Lesson Description: WALT: Explore basic design principles such as stability, functionality, and aesthetics. Success Criteria: Create a simple sketch of a shelter design that incorporates these principles. Differentiation: Use templates for students who struggle with drawing. Extension: Create multiple designs incorporating different features.
Year 2
60 minutes
25 students
This lesson is Lesson 2 of 5 in the unit "Designing and Building Shelters". Students continue to learn about shelter design by exploring basic design principles such as stability, functionality, and aesthetics.
This lesson aligns with the NSW K-6 Technology and Design syllabus, particularly under the strand of Design and Technologies Processes and Production Skills for Early Stage 1 and Stage 1 learners. The focus is on generating design ideas, understanding design principles, and presenting simple representations.
By the end of Year 2, students show understanding of how designed solutions meet personal and community needs through the exploration of materials and simple design ideas communicated through drawings and annotations.
Students will be able to:
Engage and recall:
Briefly revisit Lesson 1 concepts about shelters and what they are used for.
Pose open questions: What makes a shelter good or strong? How can it be useful for people? How can a shelter also look nice?
Introduce key concepts:
Write the three design principles on the board: Stability, Functionality, Aesthetics.
Define each using simple language:
Stability — How strong and steady the shelter is.
Functionality — How well the shelter works for people’s needs.
Aesthetics — How nice or attractive the shelter looks.
Use images or real-life examples (toy models, photos) to highlight these principles.
Interactive sorting task:
Give students sticky notes or cards with different shelter features (e.g., sloped roof, wide base, door, bright colours).
In small groups, ask them to sort these features under the appropriate design principle.
Discuss as a class why a feature fits under a particular principle.
Teacher models thinking aloud, for example:
"The wide base helps the shelter stay upright, so it’s about stability."
"A door lets people go in and out easily, so it’s about functionality."
Task:
Students will create a simple sketch of a shelter design.
They should incorporate at least one feature for each design principle:
Stability (e.g., strong walls, wide base)
Functionality (e.g., door, window, size for people)
Aesthetics (e.g., colour, shape)
Differentiation:
Provide drawing templates for students who struggle with freehand drawing, allowing them to add and label features.
Visual prompts and vocabulary support cards will be available.
Support for fine motor skills as needed.
Extension for advanced students:
Encourage creating multiple design sketches incorporating different combinations of features.
Challenge them to explain how their choices improve the design according to the principles.
Invite some students to share their sketches.
Ask probing questions:
How does your shelter stay stable?
What makes your shelter useful?
How did you make your shelter look nice?
Summarise learning by reinforcing the design principles and how they help create a better shelter.
Formative:
Observation during group sorting task and discussions.
Evaluation of design sketches for inclusion and labelling of the three design principles.
Listening to students’ explanations for how their sketch meets the principles.
Use a simple checklist with points for:
Stability feature included and labelled
Functionality feature included and labelled
Aesthetic feature included and labelled
Ability to explain their choices (for extension)
This lesson plan is designed to captivate young learners by connecting hands-on, visual, and verbal activities to core design concepts aligned to the NSW Technology K-6 curriculum, specifically fostering foundational skills in design thinking and technologies for Year 2 students. The balance of guided discovery, creative expression, and peer interaction ensures a stimulating and supportive classroom environment.
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