
PE • Year 9 • 60 minutes • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a lesson plan for Year 9 PDHPE class introducing Blooket for the first time. Include learning objectives related to digital literacy and engagement, an introduction to Blooket, how to use it, a practice game session, and a reflection activity. Lesson length 60 minutes, 25 students.
Today students use Blooket as a structured digital learning tool while exploring how belonging and managing change influence participation in groups. They will connect safe, respectful online behaviours with physical wellbeing (comfortable and safe participation), mental/emotional wellbeing (confidence, managing frustration and responding to change), social wellbeing (inclusion, cooperation and respectful relationships), and spiritual wellbeing (identity, values, meaning and feeling connected to a community). Students will consider how identity, relationships and support networks can help people feel that they belong, particularly when routines, roles or circumstances change.
Students will:
Students can:
0–5 min · Hook (attitudes + belonging). Teacher displays a scenario prompt on the introduction slides: “A teammate feels left out during a class activity—what attitude and behaviour could help them feel included?” Students think-pair-share and then nominate one idea to the class. Explain that belonging means feeling accepted, valued and connected, and that small choices—inviting someone in, listening and sharing roles—can affect social and mental/emotional wellbeing. Teacher prompts: “What might the person be thinking or feeling?” “How could a relationship or support network help?” “What could change if the group’s attitude changed?”
5–12 min · Direct teach: Blooket introduction. Teacher introduces Blooket using the introduction slides, explaining it is an interactive quiz/game platform used for learning review. Emphasise that the purpose is to practise knowledge and self-management, not simply to win. Students listen and record 2–3 key routines on the Blooket routines worksheet (e.g. how to join, what to do if stuck, how to respond to questions). Teacher prompts: “How can a clear routine make a new or changing situation feel more manageable?” “Which routine protects your safety, learning or wellbeing, and why?”
12–20 min · Teach: how to use Blooket safely. Teacher models the steps shown on the introduction slides: opening the game, entering the correct class code, choosing the right device settings (sound/notifications), and using “practice” mode only. Explain that checking instructions and asking for support are self-management skills that can reduce stress and help everyone participate fairly. Students follow along on their device/tablets/laptops, aiming to successfully join a practice round without rushing. Teacher prompts: “What could you do if a change or technical problem makes you feel frustrated?” “Who is part of your support network in this classroom?”
20–35 min · Practice game session (guided). Teacher launches a short, teacher-controlled practice round from the introduction slides. Students play in small groups/pairs depending on device availability, with clear expectations: no offensive language, no distracting behaviour, no sharing passwords, and no “team sabotage.” Explain that respectful behaviour builds trust and relationships, while exclusion or humiliation can harm mental/emotional and social wellbeing. After the round, teacher pauses and asks: “How did attitudes and behaviours affect belonging in our team during the game?” Additional prompts: “How did the group respond when something changed or someone made a mistake?” “What behaviour helped people feel safe enough to participate?” “How could identity, confidence or prior experience affect someone’s response?”
35–45 min · Connection to wellbeing + inclusion. Teacher facilitates discussion using the prompts on the introduction slides:
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