
PE • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a lesson plan for Year 9 PDHPE class introducing Blooket for the first time. Include learning objectives related to digital literacy and engagement, an introduction to Blooket, how to use it, a practice game session, and a reflection activity. Lesson length 60 minutes, 25 students.
Today students are introduced to Blooket as a new digital learning tool. They will practise safe, respectful participation online while analysing how attitudes and behaviours affect safety, health and wellbeing in a community setting.
Students will:
Students can:
0–5 min · Hook (attitudes + belonging). Teacher displays a scenario prompt on the introduction slides: “A teammate feels left out during a class activity—what attitude and behaviour could help them feel included?” Students think-pair-share and then nominate one idea to the class.
5–12 min · Direct teach: Blooket introduction. Teacher introduces Blooket using the introduction slides, explaining it is an interactive quiz/game platform used for learning review. Students listen and record 2–3 key routines on the Blooket routines worksheet (e.g. how to join, what to do if stuck, how to respond to questions).
12–20 min · Teach: how to use Blooket safely. Teacher models the steps shown on the introduction slides: opening the game, entering the correct class code, choosing the right device settings (sound/notifications), and using “practice” mode only. Students follow along on their device/tablets/laptops, aiming to successfully join a practice round without rushing.
20–35 min · Practice game session (guided). Teacher launches a short, teacher-controlled practice round from the introduction slides. Students play in small groups/pairs depending on device availability, with clear expectations: no offensive language, no distracting behaviour, no sharing passwords, and no “team sabotage.” After the round, teacher pauses and asks: “How did attitudes and behaviours affect belonging in our team during the game?”
35–45 min · Connection to wellbeing + inclusion. Teacher facilitates discussion using the prompts on the introduction slides:
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