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Belonging Through Change

PE • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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PE
60
25 students
29 July 2026

Teaching Instructions

Create a lesson plan for Year 9 PDHPE class introducing Blooket for the first time. Include learning objectives related to digital literacy and engagement, an introduction to Blooket, how to use it, a practice game session, and a reflection activity. Lesson length 60 minutes, 25 students.

Overview

Today students are introduced to Blooket as a new digital learning tool. They will practise safe, respectful participation online while analysing how attitudes and behaviours affect safety, health and wellbeing in a community setting.

Learning intentions

Students will:

  • recognise how identity, belonging and change influence how people interact in groups
  • explain how Blooket supports engagement and learning through interactive review
  • practise core digital literacy skills: logging in carefully, using the correct mode, and responding respectfully to game content
  • evaluate whether their own attitudes and behaviours support safe, inclusive participation

Success criteria

Students can:

  • describe what to do before, during and after a Blooket game (basic digital routines)
  • demonstrate respectful behaviour (e.g. no cheating/harassment, encouraging others)
  • choose an appropriate attitude during gameplay that supports wellbeing and inclusion
  • reflect on one improvement for safer, healthier online participation next time

Curriculum links

  • PH5-SHW-01 — Students analyse the interrelationship between contextual factors, attitudes and behaviours to promote safety, health and wellbeing
  • PH5-IBC-01 — Students analyse how identity and a sense of belonging contribute to the health and wellbeing of individuals and communities
  • PH5-SMI-01 — Students evaluate and adapt self-management and interpersonal skills to manage complex situations

Lesson structure (60 minutes)

  1. 0–5 min · Hook (attitudes + belonging). Teacher displays a scenario prompt on the introduction slides: “A teammate feels left out during a class activity—what attitude and behaviour could help them feel included?” Students think-pair-share and then nominate one idea to the class.

  2. 5–12 min · Direct teach: Blooket introduction. Teacher introduces Blooket using the introduction slides, explaining it is an interactive quiz/game platform used for learning review. Students listen and record 2–3 key routines on the Blooket routines worksheet (e.g. how to join, what to do if stuck, how to respond to questions).

  3. 12–20 min · Teach: how to use Blooket safely. Teacher models the steps shown on the introduction slides: opening the game, entering the correct class code, choosing the right device settings (sound/notifications), and using “practice” mode only. Students follow along on their device/tablets/laptops, aiming to successfully join a practice round without rushing.

  4. 20–35 min · Practice game session (guided). Teacher launches a short, teacher-controlled practice round from the introduction slides. Students play in small groups/pairs depending on device availability, with clear expectations: no offensive language, no distracting behaviour, no sharing passwords, and no “team sabotage.” After the round, teacher pauses and asks: “How did attitudes and behaviours affect belonging in our team during the game?”

  5. 35–45 min · Connection to wellbeing + inclusion. Teacher facilitates discussion using the prompts on the introduction slides:

  • “How might identity (e.g. confidence, culture, prior knowledge) affect how someone participates?”
  • “What contextual factors (time pressure, competition, device access) could change how people behave?” Students choose one example and write a short response on the Blooket routines worksheet: “One behaviour that supports safety and belonging is…”
  1. 45–55 min · Reflection (self-management). Teacher returns to the introduction slides for a structured reflection template (sentence starters). Students complete a brief reflection on the Blooket routines worksheet:
  • “During gameplay I noticed…”
  • “My attitude/behaviour that helped wellbeing was…”
  • “Next time I will adapt by…”
  1. 55–60 min · Exit ticket check. Teacher collects the Blooket routines worksheet and uses a quick oral check: each student states one routine or rule they will follow next time (teacher records common answers).

Resources

  • the introduction slides
  • the Blooket routines worksheet
  • student devices (tablets/laptops) with Blooket access
  • classroom projector/teacher device for modelling
  • headphones optional (shared device environments)
  • class login/class code sheet displayed or prepared offline
  • timer
  • pens/pencils and seating plan for quick groupings

Assessment

  • Formative check: teacher observes students joining the game correctly and following safe routines during practice
  • Formative check: students’ discussion contributions about attitudes/behaviours and belonging
  • Worksheet evidence: completion of wellbeing/inclusion reflection statements on the Blooket routines worksheet

Differentiation

  • Provide sentence starters on the Blooket routines worksheet for students who need language support
  • Offer a “step-by-step” join routine checklist on the the introduction slides for students who become anxious or stuck
  • Extension option: students identify one additional contextual factor (e.g. competition style, accessibility, feedback tone) and propose a strategy to improve inclusion
  • SEN/EAL support: allow brief oral responses to be transcribed by the student or teacher aide; keep wording of rules consistent and visible

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