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Carnival sample diagrams

Maths • 45 • 35 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Maths
45
35 students
20 July 2026

Teaching Instructions

This is lesson 5 of 7 in the unit "Probability Fun at the Carnival". Lesson Title: Creating Sample Spaces and Tree Diagrams Lesson Description: Students investigate and create sample spaces for single-stage and two-stage events, using tree diagrams to visualize outcomes. Hands-on activities will be introduced to solidify understanding. Differentiation: Offer guided practice with templates. Extension: Challenge students to create their own challenging probability scenarios.

Overview

In this lesson, students create sample spaces and use tree diagrams to model single-stage and two-stage chance events in carnival-style games. Students connect outcome thinking to probability predictions and make sure their representations include all possibilities.

Learning intentions

  • Students will represent all outcomes for single-stage events using lists and tables.
  • Students will construct sample spaces and tree diagrams for two-stage events.
  • Students will use tree diagrams to count outcomes and determine event probabilities.
  • Students will justify whether two representations match the same chance situation.

Success criteria

  • I can list or create a sample space that includes every possible outcome once.
  • I can draw a correct tree diagram for a two-stage event and label branches clearly.
  • I can use a tree diagram to count outcomes and find the probability of an event.
  • I can explain how my sample space and tree diagram show the same set of outcomes.

Curriculum links

  • Chance experiments and probability language (outcomes, events, likelihood)
  • Representing possible outcomes using lists, tables, sample spaces, and tree diagrams
  • Developing theoretical probability by using structured outcome models
  • Using mathematical reasoning to describe and compare chance events

Lesson structure (45 minutes)

  1. 0–5 Starter: “Spot the missing outcomes”
  • Display a partially completed sample space for a simple single-stage spinner or coin outcome (e.g., {Red, Blue, Green} with one blank).
  • Students quickly write what is missing and why each outcome must appear. Teacher checks misconceptions: “not repeating” and “not forgetting”.
  1. 5–12 Mini-teach: sample spaces then tree diagrams
  • Model: single-stage first (outcomes in a list/table), then move to two-stage (e.g., “first choose a colour, then choose a prize”).
  • Emphasise structure: stage 1 branches on the first line; stage 2 branches from each stage 1 outcome; probabilities go on branches if known.
  • Teacher makes a clear distinction between “all outcomes” and “event outcomes” (a subset).
  1. 12–22 Guided practice (templates): single-stage to first branch
  • In pairs, students use a provided scaffold sheet:
  • Task A: create a sample space for a single-stage event (e.g., coin + one die or one carnival wheel).
  • Task B: identify an event (e.g., “get a head” or “get a number greater than 4”) and list outcomes that belong to the event.
  • Teacher circulates using quick checks: “Have you listed every outcome? Are any duplicated?”
  1. 22–34 Guided practice: two-stage tree diagram
  • Scenario: “Draw once from a colour bag, then draw once from a second bag” or “Choose a token from Stage 1, then a token from Stage 2” (use a clear, classroom-friendly setup).
  • Students complete a two-stage tree diagram using the same templates:
  • Step 1: write stage 1 outcomes.
  • Step 2: for each stage 1 outcome, write stage 2 outcomes.
  • Step 3: count terminal outcomes and determine probabilities for one given event.
  • Teacher does one full example on the board, then students mirror it with their template.
  1. 34–41 Check for understanding: “Tree vs sample space match”
  • Students convert one completed tree diagram into a short list of ordered outcomes (e.g., Colour then Prize).
  • Quick partner swap: Partner A reads the event definition; Partner B highlights which branches/terminal outcomes match it. Teacher observes accuracy and language use.
  1. 41–45 Exit ticket
  • Students answer: “For the carnival event shown, what is the sample space for the two-stage outcome?” and “What is the probability of the event ‘winning condition’?”
  • Require one sentence justification: “I included/excluded outcomes because…”

Resources

  • Scenario cards for single-stage and two-stage carnival chance events
  • Pre-printed tree diagram templates (differentiated sizes with clear branch lines)
  • Sample space grids and list-making worksheets
  • Coloured counters or paper strips to model stage 1 and stage 2
  • Dice/spinners/coin props (or digital equivalents with no internet required)
  • Board/markers, projector (optional), student workbooks
  • Exit ticket slips with two short questions
  • Dyslexia-friendly reading options: simplified text cards with icons (coin icon, die icon, bag icon), and a “read-aloud” teacher script

Assessment

  • Ongoing teacher observation of tree diagram structure and complete outcome listing.
  • Guided practice product: accuracy of terminal outcomes and event subset selection.
  • Exit ticket: correct probability calculation from counted outcomes and an explanation that links to the diagram.

Differentiation

  • Guided practice with templates for students who need structure (pre-drawn branches, sentence starters for justifications).
  • Support for working memory: students use “one stage at a time” prompts (write stage 1 first, then complete stage 2 for each branch).
  • Dyslexia-friendly reading options: provide icon-supported scenario cards, allow teacher read-aloud, and offer extra time; reduce visual clutter on worksheets.
  • Extension for students who finish early by asking them to create an alternative event definition and re-identify matching branches.

Extension (optional)

  • Challenge: Students create their own challenging two-stage carnival probability scenario (choose/assume two stages with different outcome counts). They must:
  • Draw the correct tree diagram,
  • Provide a complete sample space of ordered outcomes,
  • State one event (e.g., “win if you get A then B, or C then D”),
  • Calculate the event probability and justify using their diagram.

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