
Science • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a 60-minute Kindergarten lesson plan in NSW Science and Technology using Bee-Bots for the learning outcome STe-7DI-T. Assume no prior Bee-Bot experience. Focus on early digital technologies concepts: simple coding as step-by-step instructions, input/sequence/output, keeping safe, and debugging (try again). Use concrete, playful activities suitable for Kindergarten. Include: learning intentions (teacher-friendly), success criteria (student-friendly), lesson sequence with time allocations, differentiation/supports, classroom management/safety (handling Bee-Bots, tablet/charging if relevant), assessment (observations/checklist and one quick formative task), required materials (Bee-Bots, charging cables, floor grid mats or taped grid, cards with arrows, obstacle cards, chart paper), and vocabulary (code, command, sequence, forward, turn, try again, debug).
Students explore early digital technologies using Bee-Bots to understand coding as step-by-step instructions. They practise simple input/sequence/output ideas, keep safe with devices, and learn to debug when results do not match the plan.
0–5 min · Hook with Bee-Bot “mystery”. Teacher shows introduction slides with a short video-style animation (or teacher-operated example) of a Bee-Bot turning “not as expected”. Students make a quick prediction: “What might the code have been?” using thumbs up/down and one sentence with a partner.
5–12 min · Teach: code as commands (sequence → output). Teacher uses introduction slides to introduce vocabulary and model:
12–20 min · Demo: forward and turn on the floor grid. Teacher demonstrates two “ready-to-copy” card sequences on the floor mat (e.g., forward, turn right, forward). Students take turns holding the arrow cards (only one student near a Bee-Bot at a time) and teacher confirms the correct command order.
20–33 min · Main task: build and test a path (pairs). Teacher explains the task using introduction slides:
41–52 min · Game: obstacle challenge (whole-class rotation). Teacher sets up 3–4 obstacle stations using obstacle cards on the grid. Students rotate every ~3 minutes, keeping the same pair roles: Planner (arrow cards) and Runner (Bee-Bot input). Teacher reminds: one Bee-Bot move at a time; others watch and stay behind the tape boundary.
52–60 min · Plenary + quick formative check. Teacher uses introduction slides for a final prompt: “Was your code a sequence? What was the output?” Quick formative task: each student completes a 10-second “draw and point” on (one simple picture response):
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