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Creating a Digital Space

Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Technology
60
25 students
10 August 2026

Teaching Instructions

This is lesson 14 of 18 in the unit "Design, Model and Make". Lesson Title: Creating a Digital Space Lesson Description: Practical lesson: Use Sweet Home 3D to develop a scaled room or workspace that supports the designed product. Students place walls, furniture and objects, then generate suitable views or screenshots.

Overview

In this practical lesson, students use Sweet Home 3D to create a scaled room or workspace that supports the designed product developed in the unit. They apply spatial planning, material and furniture selection, digital modelling and communication skills, building on their existing design brief and product requirements.

Learning intentions

Students will:

  • create a scaled digital room or workspace for their designed product
  • place walls, furniture and objects to show how the space supports the intended user
  • select and justify spatial features, materials and components using design criteria
  • generate clear digital views that communicate the proposed solution
  • work safely, respectfully and independently with digital technologies

Success criteria

  • I can create a room or workspace using an appropriate scale.
  • I can position furniture and objects to support the product’s function and user needs.
  • I can explain how my digital space addresses access, safety and sustainability.
  • I can save and communicate suitable screenshots or views of my design.

Curriculum links

  • Analyse needs and opportunities, develop design briefs, and investigate and select suitable materials, systems, components, tools and equipment.
  • Analyse how materials, systems, components, tools and equipment can be combined to create designed solutions.
  • Generate, test, iterate and communicate design ideas and solutions using digital tools.
  • Develop independent design criteria, including sustainability, to evaluate design ideas and solutions.
  • Select and use suitable technologies, skills and processes safely to make and communicate designed solutions.

Lesson structure (60 minutes)

  1. 0–5 min · Hook and connection. Teacher opens the introduction and visual comparison slides and displays two contrasting room layouts: one cluttered and inaccessible, one purposeful and user-friendly. Students identify which layout would better support the designed product and justify one observation using the unit’s design criteria.

  2. 5–13 min · Demonstration and safety briefing. Teacher uses the Sweet Home 3D demonstration slides to model opening the file, setting a scale, drawing walls, adding doors and windows, placing objects, changing viewpoints and saving screenshots. The teacher reinforces respectful use of shared computers, safe workstation setup, file naming and saving to the correct location. Students watch, ask clarification questions and record the key workflow on the digital space planning worksheet.

  3. 13–18 min · Plan before modelling. Teacher directs students to check their product design brief and identify the user, required activity, approximate product dimensions, circulation space and any accessibility or safety needs. Students complete the planning section of the digital space planning worksheet, including a quick annotated plan and at least three measurable design criteria.

  4. 18–43 min · Digital modelling practical. Teacher circulates, conferences with individuals and checks that students are working to scale before adding decorative features. Students use Sweet Home 3D to build the room or workspace, add the product and supporting furniture or objects, and adjust the layout to improve function, access, safety and appearance. Students save regularly using the agreed file name and record one design change on the digital space planning worksheet.

  5. 43–52 min · Review and iterate. Teacher pauses the class and uses the evaluation and peer-review slides to display the review questions: Can the user move safely? Is the product easy to access? Does the space support the product’s purpose? Could materials, energy use or waste be improved? Students inspect their model from at least two viewpoints, make one purposeful modification and note the reason for the change.

  6. 52–58 min · Communicate the solution. Teacher demonstrates selecting a clear plan view and a suitable perspective view, then reminds students to include the product and relevant surrounding features. Students generate and save at least two screenshots, insert or reference them on the digital space planning worksheet, and add short captions explaining how each view communicates the design.

  7. 58–60 min · Exit reflection. Teacher returns to the plenary and exit-question slide and asks students to respond before packing up: “Which design criterion most influenced your space, and what will you improve next lesson?” Students submit or photograph their completed worksheet, save their file, close the program and leave the workstation ready for the next class.

Resources

  • Computers for 25 students, preferably one per student or one per pair
  • Sweet Home 3D installed and tested on all computers
  • Student product design briefs and existing measurements
  • Shared class folder with clear file-naming conventions
  • the Creating a Digital Space slide deck
  • the digital space planning worksheet
  • Projector or interactive display
  • Headphones if tutorial audio is included
  • Teacher checklist for file saving and screenshot submission

Assessment

  • Check students’ planning sections for a clear user, product purpose, approximate scale and measurable criteria before modelling begins.
  • During the practical, question students about why they have selected particular layouts, objects and viewpoints; observe safe, independent and respectful use of digital tools.
  • Review the saved model, two screenshots and exit response for evidence that the space supports the product and that at least one design decision was evaluated and improved.

Differentiation

  • Provide a visual step sequence, pre-prepared starter file and a small set of suggested room dimensions for students who need support with software navigation or scale.
  • Pair students strategically for troubleshooting, while requiring each student to make and explain their own design decisions where possible.
  • Offer sentence starters such as “The user can…” and “I changed ___ because…” for students needing language support, including EAL/D learners.
  • Challenge confident students to include an accessibility feature, improve circulation, compare two layouts or justify a sustainable material or energy choice.
  • Allow students with fine-motor, visual or processing needs to use a mouse alternative, zoom controls, enlarged instructions, additional processing time or a partner for screenshot capture.

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