
Other • 50 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a design and technology lesson. Include an element of ICT, using the Digital Technologies content descriptions or ICT General Capabilities. Also include consideration of assessment, differentiation and inclusive practice.
Students investigate how food can be selected and prepared for healthy eating, then collaboratively design a colourful, appealing snack for a primary-school lunchbox. They use sensory descriptions, sustainability considerations and a simple visual algorithm to communicate the preparation sequence.
Students will:
0–5 min · Hook and discussion. Teacher displays the opening food-choice image showing two different lunchbox snacks and asks, “Which snack might help a child feel ready to learn, and what evidence supports your choice?” Students discuss with a partner, then share observations about ingredients, colour, packaging and preparation.
5–12 min · Direct teach. Teacher uses the healthy snack teaching slides to introduce variety, balance, fresh and minimally processed foods, food safety, sustainability and sensory appeal. Model thinking aloud: “I choose carrot sticks because they add colour and crunch; I wash them before preparation and use a reusable container.” Students help sort possible ingredients into “helps my design”, “use carefully” or “ask an adult first”, explaining their reasoning.
12–17 min · Digital algorithm model. Teacher demonstrates on the board or classroom device a simple visual sequence: choose ingredients → wash hands → wash food → cut or assemble safely → present → clean up. Add a decision such as “If the food needs cutting, ask an adult or use a safe tool; otherwise continue.” Students identify the order, one safety action and one decision. Revisit the algorithm example and safety prompt.
17–32 min · Collaborative design task. Teacher places students in groups of four and assigns roles using the group role cards. Each group receives the healthy snack design planner and chooses a snack concept, such as a vegetable-and-hummus cup, fruit skewer, yoghurt-and-fruit cup or wholegrain wrap. Students record ingredients, healthy-choice reasons, sensory descriptions, sustainability ideas and a numbered preparation sequence. They draw a labelled presentation design and identify any step requiring adult support. No food is consumed during this lesson.
32–42 min · Digital communication. Teacher models how to turn the group’s sequence into a short digital flowchart, slide, drawing or block-based program. Students use a classroom-approved digital tool to create a visual algorithm with at least five ordered steps and one safety decision. Where devices are limited, one student operates the device while others read, check and suggest improvements. Groups test their sequence by having a partner “act it out” and revise any unclear step. Teacher refers to the digital task instructions and checklist.
42–47 min · Share and peer feedback. Teacher invites several groups to present their design and asks the audience to identify one healthy choice, one safety step and one appealing sensory feature. Students give feedback using “Two stars and a wish”: two successful features and one practical improvement, such as reducing packaging or making a step clearer.
47–50 min · Exit reflection. Teacher displays the plenary questions and distributes the learning intention exit ticket slips. Students complete: “One ingredient choice that supports healthy eating is…”, “One safety step is…”, and “Our algorithm needed a decision when…”. Collect planners, digital work and exit slips.
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