
Science • Year 6 • 45 • 30 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 5 of 7 in the unit "Engineering Sustainable Solutions". Lesson Title: Designing with Digital Technologies Lesson Description: Students learn to use digital tools to design a sustainable solution related to a specific environmental challenge.
This lesson is the fifth in a 7-lesson unit, Engineering Sustainable Solutions. Students use digital technologies (such as a simple CAD-style tool, drawing app, or online design template) to develop and refine a design for a sustainable solution addressing a specific environmental challenge identified in earlier lessons.
0–5 min · Retrieval and purpose. Teacher displays two earlier design notes (a “before” model and an “improvement” comment) and asks: “What sustainability goal did we choose, and what must our design achieve?” Students turn-and-talk, then share one sentence about their environmental challenge and intended sustainability benefit.
5–12 min · Mini teach: design in digital form. Teacher models how to use a digital tool to: add labels, show dimensions/scale (where relevant), and represent key features (e.g., inlet/outlet, panels, sensors, supports). Teacher also shares a simple checklist: clarity, features, sustainability link, and accuracy. Students follow along on a sample screen or paper representation, circling “what to include” for a strong digital design.
12–25 min · Guided creation (Part 1). Teacher sets up stations or whole-class tool access and demonstrates one workflow step: creating the base shape, adding components, and naming parts. Students create their digital design draft, ensuring it matches their chosen sustainability goal and includes at least two labelled features (and dimensions if they have them).
25–33 min · Peer critique using “Glow and Grow”. Teacher provides feedback sentence stems on the board: “Your design shows…”, “I can see how it works because…”, “A sustainability strength is…”, “One improvement could be…”. Students swap with a partner and give one “Glow” and one “Grow” comment, referencing the sustainability goal and clarity of parts/labels.
33–42 min · Improve and finalise (Part 2). Teacher prompts iteration: “What will you change now that you know how someone else understood your design?” Teacher walks around to support students in refining labels, adding missing features, or correcting mismatched parts. Students revise their digital design and update labels/diagrams, then write a brief reflection: “I changed… because…”
42–45 min · Exit check. Teacher collects a quick snapshot: students submit or show their final digital draft and read aloud (or write) one sustainability justification sentence. Students complete a one-minute check: “My solution reduces ____ by ____.”
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