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Economics of Games

Social Sciences • 60 • 5 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Social Sciences
60
5 students
3 June 2026

Teaching Instructions

This is lesson 14 of 25 in the unit "Exploring The Roman Games". Lesson Title: Economics of the Games Lesson Description: Discuss the economics behind the Roman Games, including funding and the role of sponsors. Students will analyze how financial aspects shaped the Games.

Context

This lesson is for Year 11 Social Sciences students in a multi-categorical classroom in NSW. The focus is on the economics behind the Roman Games, including how they were funded and the role of sponsors. The lesson will provide age-appropriate depth, catering to students with mild intellectual disabilities and autism, who are in a life skills program but engaging with content suitable for Year 9-10 level historical inquiry. The lesson aligns with the NSW History and Economics & Business syllabus achievement standards for Years 9 and 10, adapted to this context.


Learning Intentions

  • Students will understand the economic factors influencing the Roman Games, including funding sources and the role of sponsors.
  • Students will analyse how financial aspects shaped the nature and scale of the Roman Games.

Success Criteria

  • Students can identify and explain the main sources of funding for the Roman Games.
  • Students can describe the role sponsors played and how money influenced the organisation of the Games.

NSW Curriculum Links

Humanities and Social Sciences (HASS)

  • History Year 9 Achievement Standard: Explain social, cultural, economic, and political aspects of historical periods; develop questions and analyse sources for historical inquiry; use historical knowledge to explain cause and effect
  • Economics and Business Years 9-10 Achievement Standards: Analyse economic factors influencing decisions; explain how financial resources affect activities; use economic knowledge to make informed arguments

Lesson Duration

60 minutes Class Size: 5 students


Lesson Sequence

1. Introduction and Context Setting (10 minutes)

  • Briefly explain the Roman Games: large-scale public events featuring gladiators, chariot races, animal hunts.
  • Introduce the idea that these events required a lot of money and resources.
  • Learning Intention: "Today we will explore where the money came from for the Roman Games and why this mattered."

Teacher prompt: "What do you think it would cost to put on a big event like the Roman Games?" Encourage students to think about costs (people, animals, food, entertainment).


2. Discussion: Funding the Roman Games (15 minutes)

  • Explain the main sources of funding: wealthy sponsors (patrons), the state/government, sometimes public donations.
  • Explain the role of sponsors (patrons): rich people who paid to organise games to show their power, gain popularity, or favour with the public.
  • Show simplified examples or visuals (e.g., a patron announcing the games, paying gladiators and workers).

Activity: Students share ideas about why sponsors might want to pay for games. Use a “Think-Pair-Share” approach for students to verbalise and write down reasons like gaining fame, political power, or goodwill.


3. Exploration: Economic Impact and Influence (15 minutes)

  • Discuss how money shaped the scale and nature of the games (e.g., bigger money = more exotic animals, larger crowds).
  • Discuss consequences: impact on society (patrons gaining influence; economic opportunities for business owners like food sellers).
  • Ask students to consider parallels with modern events (sports games, concerts).

Activity: Students in pairs or individually write or dictate a short paragraph describing "How money affected the Roman Games and people involved."


4. Source Analysis Activity (15 minutes)

  • Provide students with simplified primary/secondary source extracts or images relating to sponsors/funding of Roman Games (adapted for accessibility).
  • Guide questions: Who is paying for the event? Why? How do you think this affects the event?
  • Use graphic organisers or simple tables for students to record information.

5. Conclusion and Reflection (5 minutes)

  • Recap key ideas: The Roman Games were expensive; sponsors played a big role; money influenced the games and society.
  • Ask students to share one new thing they learned.
  • Link back to learning intentions and success criteria.

Assessment / Evidence of Learning

  • Students’ verbal and written responses explaining sources of funding and role of sponsors.
  • Completion of graphic organiser or simple summary paragraph showing understanding of economics of the Games.
  • Teacher observation of student participation in discussions.

Differentiation / Support

  • Visual supports and realia to explain economic concepts.
  • Simplified language and sentence starters for writing activities.
  • Use of assistive technology or scribe if needed.
  • Small group or one-on-one support during source analysis.

Resources

  • Visual aids/images of Roman Games and sponsors.
  • Simplified text extracts about funding.
  • Graphic organiser templates for note-taking.
  • Whiteboard/Smartboard for group discussion.

This lesson balances historical content with economic concepts from NSW syllabuses in an accessible way that motivates and challenges year 10-11 students with diverse learning needs. It builds inquiry skills and economic understanding linked explicitly to the Roman Games context.

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