
PE • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a Year 7 NSW PDHPE lesson plan for Term 3 Week 4 in the unit topic “Get Active Games”. The lesson must contain exactly four main activities in this order: 1) leapfrog-style warm-up; 2) hula-hoop passing challenge; 3) hula-hoop coordination challenge; 4) Fly stick game, based on the Schoolhouse Museum instructions at https://www.schoolhousemuseum.org.au/resources/how-to-play-fly/. Make it practical, engaging and suitable for a mixed-ability Year 7 class. Include learning intentions and success criteria, NSW Stage 4 curriculum alignment using PHLS-MSS-01, PHLS-MSS-02, PH4-MSS-01 and PH4-MSS-02, equipment, clear setup and instructions for each activity, suggested timing for a 60-minute lesson, safety and risk controls (especially safe handling of fly sticks and alternatives such as foam tubes), inclusion/differentiation, teacher questioning, formative assessment, and a brief cool-down/reflection. Treat the leapfrog activity as a low-risk adapted version: students use hands on a partner’s shoulders or a marked low obstacle, with no jumping over people unless explicitly safe and supervised. Use respectful cultural context when introducing the Fly game and advise checking the source instructions before teaching.
Students develop movement skills, coordination and problem-solving through four progressively challenging games. They practise safe participation, communication and adapting strategies, then transfer these skills to the Fly stick game. Check the Schoolhouse Museum instructions before teaching and introduce the game respectfully as a cultural activity rather than a competition to imitate without context.
Students will:
0–5 min · Welcome and safety briefing. Teacher explains that the lesson uses four main activities, establishes boundaries, demonstrates stop-on-whistle and checks footwear, space, hydration and any injuries. Students listen, move to their assigned group and identify a safe stopping position.
5–15 min · Activity 1: Adapted leapfrog-style warm-up. Teacher marks three lanes and demonstrates the low-risk version: students travel to a cone, place hands gently on a partner’s shoulders or on a marked low obstacle, bend knees and step or make a small controlled leap over the obstacle; no student jumps over another person unless the teacher has explicitly checked the height, spacing and supervision. Students work in groups of four, rotating roles as mover, spotter, queue manager and encourager, then repeat using different pathways and speeds. Ask: “Where should your eyes look?” “How can you make the movement safer?” Check that students land softly, keep distance and use controlled hands.
15–28 min · Activity 2: Hula-hoop passing challenge. Teacher places groups of five to six in a circle holding hands and slips one hoop over two joined hands; students must pass the hoop around the circle without breaking the hand link. After a practice round, introduce a second hoop or a target time, ensuring the challenge remains safe rather than rushed. Students communicate, bend, step and rotate their bodies to move the hoop, then discuss which strategy helped. Ask: “Did speed or coordination improve your result?” “How did your group include someone who needed more time?” Formatively assess communication, cooperation and controlled movement.
28–41 min · Activity 3: Hula-hoop coordination challenge. Teacher sets up four stations with a hoop and gives each group a movement goal: roll and retrieve, step in and out, partner pass, or keep a beanbag balanced while moving around the hoop. Groups practise for two minutes, then modify one variable such as direction, distance, speed or non-dominant hand. Students choose a manageable challenge, observe one another and explain what they changed when the first attempt was unsuccessful. Ask: “What was the movement problem?” “What did you change?” “Could the same strategy work in another game?” Offer a simpler or more complex version as needed.
41–54 min · Activity 4: Fly stick game. Teacher gathers students, explains the respectful cultural context and states that the activity is taught from the checked Schoolhouse Museum instructions. Demonstrate the complete sequence before equipment is distributed, including where players stand, how the fly stick is launched or moved, how turns work and how scoring or success is determined according to the source instructions. Students play in small, spaced groups, with one player active at a time and others observing, retrieving equipment only when told and giving constructive feedback. Use foam tubes and soft alternatives first; do not allow throwing sticks at people. Stop immediately for unsafe movement. Ask: “Which skills from the earlier challenges helped here?” “How did your group adapt when the first strategy did not work?” If the exact source equipment or sequence is unavailable, teach a teacher-demonstrated foam-tube adaptation without claiming it is the original game.
54–60 min · Cool-down and reflection. Teacher leads slow walking, breathing and gentle mobility movements, then asks students to reflect verbally with a partner: one skill improved, one strategy used and one safety action. Students share one example and complete a quick whole-class confidence check using fingers from 1–5.
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