
Technology • 45 • 30 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 3 of 8 in the unit "Bee-Bot Adventures Unplugged". Lesson Title: Grid Coding Adventure Lesson Description: Students create floor grids and use arrow cards to write an algorithm to reach a destination based on themes (zoo, farm). Success Criteria: Diagram a correct path on the grid. Differentiation: Provide templates for students needing support. Extension: Challenge learners to create multiple routes. Dyslexia-Friendly: Use images to represent command cards.
This is lesson 3 of 8 in Bee-Bot Adventures Unplugged. Students build on earlier learning about algorithms by creating a themed floor grid and using arrow cards to describe a step-by-step route from a starting point to a destination. They practise sequence, decisions and checking an algorithm without using a physical Bee-Bot.
Students will:
0–5 min · Hook and retrieve. Open with the hook and retrieval slides showing a zoo grid with a robot at the entrance and asking, “How could we help the robot reach the lion without getting stuck?” Students turn to a partner and recall what an algorithm is, naming one command they used in the previous lesson.
5–12 min · Model an algorithm. Use the algorithm modelling slides to display a simple 4-by-4 grid, a start square, a destination and one obstacle; model placing arrow cards in order, thinking aloud about direction and demonstrating that one incorrect command changes the route. Students use finger movements to follow the route and identify where the robot would finish.
12–17 min · Explain the challenge and roles. Show the instructions and teamwork slides and introduce groups of five: grid builder, destination manager, coder, robot and checker; rotate roles during the activity. Teacher explains that each group must create either a zoo or farm route, use at least four commands, keep the route within the grid and test it before recording it. Students repeat the task steps to a partner: build, plan, test, check and record.
17–32 min · Build, code and test. Give each group floor-grid squares or masking-tape grid materials, themed picture cards, arrow cards and one obstacle card. Students create a 4-by-4 grid, place a start and destination, then arrange arrow cards to plan a route; the “robot” follows the commands while the checker points to each square. Groups adjust any incorrect algorithm and then record the final path on the grid coding worksheet. Teacher circulates, asks “What happens first?”, “How do you know which way is left?” and “What could you change?”, and checks that students describe commands in order.
32–39 min · Partner route challenge. Return to the route-sharing slides and invite groups to swap their recorded route with a nearby group. The receiving group follows the diagram and arrow sequence, without being told the destination first, then reports whether the algorithm worked and identifies any unclear instruction. Students make one improvement if their partner finds an error.
39–45 min · Plenary and assessment. Display the plenary slides with the prompts “What makes an algorithm clear?” and “Why is testing important?” Students share one successful command sequence and one correction they made. They complete the final reflection box on the grid coding worksheet, drawing an arrow to show the first move and explaining how they checked their route before handing it in.
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