
Technology • 70 • 8 students • Created with AI following Aligned with Australian Curriculum (F-10)
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This is lesson 1 of 10 in the unit "Exploring Digital Technologies". Lesson Title: Introduction to Scratch Junior Lesson Description: WALT: Understand the basics of Scratch Junior. Students will explore the Scratch Junior interface, learning how to navigate the app and create simple projects. Success Criteria: Students can identify key features of the app and create a basic project. Differentiation: Provide visual aids and step-by-step guides for students needing extra support. Extension: Advanced learners can create a project with multiple scenes.
Year Level: Prep - Year 1
Subject: Technology (Digital Technologies)
Duration: 70 minutes
Class Size: 8 students
Unit: Exploring Digital Technologies (Lesson 1 of 10)
Lesson Title: Introduction to Scratch Junior
Digital Technologies – Foundation to Year 2
Learning focus: Students will engage with digital systems and interfaces to explore and create using Scratch Junior, a child-friendly programming environment.
By the end of the lesson, students will be able to:
| Time | Activity | Description | Differentiation | Assessment |
|---|---|---|---|---|
| 0-10 min | Warm-up: Introduction to digital systems | Brief discussion about digital systems students know (tablets, phones). Show Scratch Junior icon and explain it's used to create stories and games. | Use real objects (tablet, keyboard) to support understanding | Observe student engagement and responses |
| 10-20 min | Teacher Demonstration: Exploring Scratch Junior Interface | Projector demo showing opening Scratch Junior, main areas: backdrop, characters, blocks palette, project space. Use clear visuals and verbal cues. | Use visual aids; speak slowly; emphasise labels | Question students to identify features |
| 20-35 min | Guided exploration with visual aids | Students explore app on tablets with step-by-step guide to create a simple project: move a character across the screen using motion blocks. Teacher circulates to support. | One-on-one support for those needing help; visual guide for reference | Checklist: Did student select blocks and move character? |
| 35-55 min | Independent or paired project creation | Students create their own project: move a character and change its appearance or sound. Advanced learners encouraged to add more steps or scenes. | Extension: Multi-scene project; Extra challenge cards with suggestions | Outcome recorded (photo/screenshots); verbal description from students |
| 55-65 min | Sharing and Discussion | Students present their projects to peer or teacher, explain what their character does. Encourage questions. | Allow verbal or visual expression, respecting students with speech difficulties | Anecdotal notes on student understanding |
| 65-70 min | Wrap-up & Reflection | Recap key features learned; highlight that learning Scratch Junior is a skill built over lessons. Introduce next lesson briefly. | Use smiley face Likert scale for self-assessment (happy, neutral, sad faces) | Students complete self-assessment |
For students requiring extra support:
For advanced learners:
Dyslexia-friendly considerations:
This lesson plan ensures alignment with the Australian Digital Technologies curriculum for Prep - Year 1, focusing on initial engagement with digital systems and basic programming concepts using Scratch Junior. The approach supports the teacher's expertise in intervention and differentiation, providing scaffolds for diverse learners while extending advanced students meaningfully.
If you would like, I can also provide printable visual aids or a more detailed step-by-step teacher guide for this lesson.
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Generated using gpt-4.1-mini-2025-04-14
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