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Invent A Game World

English • 1 • 1 students • Created with AI following Aligned with Australian Curriculum (F-10)

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English
1
1 students
11 August 2026

Teaching Instructions

I want the student to write a short story about a new game they have created.

I want it to be immersive and how details of the landscape, characters, a special skill set and they need to complete a journey from start to finish. complete a journey from start to finish. Use a story map to plot the setting, characters, special skill, three key challenges and the ending, then draft the story using sensory details and sequence words. Finish by exchanging drafts with a partner, who checks whether the journey is clear and suggests one detail to make the game world more immersive.

Overview

A one-minute micro-lesson for one Year 6 student. Because one minute cannot allow a complete handwritten story and partner exchange, the student will create a compressed story map and orally rehearse the journey; the teacher acts as the partner reviewer. Use the activity as a launch before a longer writing session.

Learning intentions

Students will:

  • plan a short imaginative story about an original game.
  • develop a setting, characters, special skill, challenges and ending.
  • sequence events using clear time-order words.
  • use sensory details to make the game world immersive.

Success criteria

  • I can map a journey from beginning to ending.
  • I can include a landscape, characters, a special skill and three challenges.
  • I can use at least one sensory detail and a sequence word.
  • I can explain my journey clearly to a reviewer.

Curriculum links

  • Creating imaginative texts for a particular purpose and audience.
  • Organising ideas using narrative structure, including orientation, complications and resolution.
  • Selecting vivid vocabulary, sensory description and language features to engage readers.
  • Planning, drafting, reviewing and improving written and spoken texts.

Lesson structure (1 minute)

  1. 0:00–0:10 – Hook and purpose Open with the game-world hook slide and ask: “What would make a player want to enter this world?” Explain that the student will invent a game and plan a complete journey.

  2. 0:10–0:30 – Rapid story map Give the student the one-minute game story map. The student records or says brief ideas for the landscape, character, special skill, three challenges and ending. Encourage quick phrases rather than full sentences.

  3. 0:30–0:50 – Oral draft The student tells the story aloud using the sequence words “first”, “next”, “then” and “finally”. Prompt for one sensory detail, such as what the character can see, hear, smell, feel or taste.

  4. 0:50–1:00 – Review and next step The teacher acts as the partner and asks: “Was the journey clear from start to finish?” Give one suggestion to make the game world more immersive. The student states the first sentence they will write in the follow-up drafting session.

Resources

  • the game-world hook slide — one slide used to launch the imaginative task.
  • the one-minute game story map — a compact planning organiser.
  • Pencil or device for recording ideas.
  • Timer.
  • Optional writing book for the extended drafting session.

Assessment

  • Check whether the student identifies all required story elements: setting, characters, special skill, three challenges and ending.
  • Listen for a logical sequence from beginning to end and at least one sensory detail.
  • Record the teacher’s review suggestion as the student’s next drafting goal.

Differentiation

  • Support: allow the student to draw symbols or give ideas orally while the teacher scribes key words.
  • Support: provide the sequence prompts “First… Next… Then… Finally…” and offer a choice of familiar game settings.
  • EAL/D or language support: rehearse vocabulary for landscape and senses with gestures, pictures or a small word bank.
  • Extension: ask the student to add a motivation for the character or a consequence if one challenge is not overcome.

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