
Technology • Year 3 • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a detailed lesson plan for Year 3 gifted learners on Lesson 4: Programming Basics using Lego STEM Prime kits and the design thinking process. Include learning objectives, success criteria, materials needed, activities, assessment, and extension activities.
Today students learn to implement simple algorithms as visual programs using input, sequencing, branching (if/then), and fixed iteration, through a Lego STEM Prime build. They also use the design thinking process to define a simple problem and create/test a programmed solution.
Students will:
Students can:
0–5 min · Hook (Show & predict). Teacher demonstrates a short STEM Prime behaviour (e.g., “If sensor detects something, then move; otherwise turn”). Students predict what will happen using “If…, then…” sentences.
5–15 min · Direct teach (Algorithms with input). Teacher models a simple flow: Input (sensor) → decision (if/then) → repeated action (fixed loop) → end state. Students complete a teacher-provided “algorithm strip” (6–8 cards) in pairs, arranging steps in the correct order.
15–25 min · Design thinking: Define (Problem & user story). Teacher introduces a kit-based challenge: “Build and program a robot helper that performs a task based on a sensor reading.” Provide constraints: must use at least one decision and one fixed repetition; must be safe and shareable within the class. Students co-create a user story using a template: “A user wants __ so that __.” Then they select two design criteria as a class (e.g., “When input is ‘on’, do action A; when ‘off’, do action B.”).
25–45 min · Build & program (Create). Teacher releases students to build a simple mechanism that supports the required actions (for example: move/turn in response to sensor input; trigger a repeating sequence to “patrol” or “collect” actions). Students program using the visual interface, including:
45–55 min · Test & debug (Improve). Teacher runs a “2-minute test rhythm”: test once, note outcome, identify one change, re-test. Students run their program at least twice, recording: what they expected vs what happened, and one improvement they made (or one they plan to make next time).
55–60 min · Share & exit check. Teacher asks two quick demo questions to volunteers: “What is your input?” and “What repeats, and how many times?” Students complete a brief exit ticket on paper: draw or list their algorithm steps (5 lines max) including one if/then and one repeat.
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