
Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a Year 4 Australian Curriculum lesson plan introducing Microbits to students who are new to Microbits and coding. Include learning objectives, basic introduction to Microbits hardware and software, simple hands-on activities, and assessment ideas. Focus on digital technologies curriculum relevant skills.
Students are introduced to micro:bit hardware and a simple visual-to-blocks coding approach. They will write, test, and improve short programs that use input and control structures (if/then and repeating) to meet a simple user need.
0–5 min · Hook. Teacher displays the introduction slides and asks: “What could a small computer do if it could feel the environment and react?” Students do a quick think-pair-share, then share one idea.
5–12 min · Micro:bit tour (hardware). Teacher uses the introduction slides to point to the micro:bit LED screen, buttons, and any common sensors/ports available, linking each to input or output. Students turn-and-talk: “Which parts are input and which are output?”
12–20 min · Micro:bit software tour (blocks). Teacher continues with the introduction slides, showing the main areas of the coding interface: blocks for showing LEDs, reading inputs (button/sensor), and control blocks (if/then and repeat). Students complete a quick “match it” spoken task: teacher says a block purpose; students gesture (input/output/control).
20–30 min · Guided build 1: Button LED decision. Teacher sets the task on the introduction slides: “Press button A to show a smile; press button B to show a sad face; otherwise show nothing.” Teacher demonstrates the blocks for if/then + show output. Students, in pairs, build the program on a practice device, then upload/run it on their micro:bit (or simulated if needed), calling the teacher when both buttons work.
30–38 min · Debug sprint. Teacher prompts using the introduction slides: “What evidence will tell us it’s working?” Students run their code again, check behaviour, and fix one issue using a simple debug checklist: confirm input, confirm condition, confirm output.
38–50 min · Guided build 2: Repeat (fixed iteration). Teacher tells students they will add a loop to repeat an animation a fixed number of times, using the introduction slides. Example: “When button A is pressed, scroll a short message or blink an arrow 5 times.” Students update their program by adding a repeat block (fixed number) and test until it matches the requirement.
50–57 min · User story share (design + discussion). Teacher displays the introduction slides with a simple success checklist: user story (button reacts), algorithm features (if/then + repeat), and evidence (tested results). Students do a gallery walk or partner swap: each partner checks for one feature and gives one “next improvement” suggestion using sentence starters from the slide.
57–60 min · Exit ticket. Teacher collects quick evidence from students: “Write one sentence each: (1) What input did your program use? (2) What decision did it make? (3) What did you repeat and how many times?” Students submit on the Microbit starter worksheet.
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