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Microbit Explorer

Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)

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Technology
60
25 students
29 July 2026

Teaching Instructions

Create a Year 4 Australian Curriculum lesson plan introducing Microbits to students who are new to Microbits and coding. Include learning objectives, basic introduction to Microbits hardware and software, simple hands-on activities, and assessment ideas. Focus on digital technologies curriculum relevant skills.

Overview

Students are introduced to micro:bit hardware and a simple visual-to-blocks coding approach. They will write, test, and improve short programs that use input and control structures (if/then and repeating) to meet a simple user need.

Learning intentions

  • Students will identify key parts of a micro:bit and explain how it takes input and gives output.
  • Students will create a simple block program using sequencing and selection (if/then).
  • Students will add fixed repetition (loops) to repeat actions a set number of times.
  • Students will test their program and debug using observations and evidence.

Success criteria

  • I can name at least 3 micro:bit features (e.g., buttons, LED display, sensor/ports) and describe what they do.
  • I can write a program that uses input (e.g., button press or sensor value) to make a decision and show output.
  • I can use a loop to repeat an action a fixed number of times.
  • I can run my program, describe what happened, and make one improvement when it doesn’t work.

Curriculum links

  • AC9TDI4K01: Explore and describe digital systems and peripherals, including input/output devices and how systems are used for different purposes.
  • AC9TDI4P02: Follow and describe algorithms involving sequencing, comparison/branching and iteration.
  • AC9TDI4P04: Implement simple algorithms as visual programs involving control structures and input.
  • AC9TDI4P05: Discuss how student solutions meet user stories/design criteria.

Lesson structure (60 minutes)

  1. 0–5 min · Hook. Teacher displays the introduction slides and asks: “What could a small computer do if it could feel the environment and react?” Students do a quick think-pair-share, then share one idea.

  2. 5–12 min · Micro:bit tour (hardware). Teacher uses the introduction slides to point to the micro:bit LED screen, buttons, and any common sensors/ports available, linking each to input or output. Students turn-and-talk: “Which parts are input and which are output?”

  3. 12–20 min · Micro:bit software tour (blocks). Teacher continues with the introduction slides, showing the main areas of the coding interface: blocks for showing LEDs, reading inputs (button/sensor), and control blocks (if/then and repeat). Students complete a quick “match it” spoken task: teacher says a block purpose; students gesture (input/output/control).

  4. 20–30 min · Guided build 1: Button LED decision. Teacher sets the task on the introduction slides: “Press button A to show a smile; press button B to show a sad face; otherwise show nothing.” Teacher demonstrates the blocks for if/then + show output. Students, in pairs, build the program on a practice device, then upload/run it on their micro:bit (or simulated if needed), calling the teacher when both buttons work.

  5. 30–38 min · Debug sprint. Teacher prompts using the introduction slides: “What evidence will tell us it’s working?” Students run their code again, check behaviour, and fix one issue using a simple debug checklist: confirm input, confirm condition, confirm output.

  6. 38–50 min · Guided build 2: Repeat (fixed iteration). Teacher tells students they will add a loop to repeat an animation a fixed number of times, using the introduction slides. Example: “When button A is pressed, scroll a short message or blink an arrow 5 times.” Students update their program by adding a repeat block (fixed number) and test until it matches the requirement.

  7. 50–57 min · User story share (design + discussion). Teacher displays the introduction slides with a simple success checklist: user story (button reacts), algorithm features (if/then + repeat), and evidence (tested results). Students do a gallery walk or partner swap: each partner checks for one feature and gives one “next improvement” suggestion using sentence starters from the slide.

  8. 57–60 min · Exit ticket. Teacher collects quick evidence from students: “Write one sentence each: (1) What input did your program use? (2) What decision did it make? (3) What did you repeat and how many times?” Students submit on the Microbit starter worksheet.

Resources

  • the introduction slides (includes hook, micro:bit tour visuals, blocks examples, task instructions, debug prompts, and success checklist)
  • the Microbit starter worksheet (student recording: input, decision, loop count; short algorithm description)
  • micro:bit devices for student pairs (enough for class of 25; ideally 12–13 pairs with one device per pair, plus spares)
  • compatible USB cables and power access (charging/upload for testing)
  • teacher laptop with display and coding environment ready
  • printed quick-reference block cards (optional, from teacher pack) showing if/then and repeat symbols
  • classroom management routine for handling devices safely (where micro:bits are placed when not in use)

Assessment

  • Observation checklist during builds: can students identify input/output and use if/then correctly?
  • Formative checks at the debug sprint: students explain what evidence shows it works and what they changed.
  • Exit ticket using the Microbit starter worksheet: input + decision + repeated action/number.

Differentiation

  • Support: Provide sentence starters for the exit ticket (“My input was… I decided that… I repeated…”) on the Microbit starter worksheet.
  • Support: Pre-teach vocabulary (input, output, decision, repeat, iteration) with gestures tied to micro:bit parts.
  • Extension: Students who finish early can add a second decision (e.g., if button A then blink 5 times, else if button B then blink 3 times) and must justify how the algorithm changed using their worksheet.
  • EAL/SEN: Keep instructions short on slides and use visual examples (smiley/sad face). Allow non-verbal evidence for debugging talk (show working behaviour to the teacher).

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