
Science • 45 • 30 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Create a Year 6 Science lesson plan introducing students to Spheros. Include learning objectives, a brief introduction to Spheros and their uses, hands-on activities for students to explore basic programming and movement with Spheros, safety guidelines, and a simple assessment to check understanding. The lesson length is 45 minutes.
Today students are introduced to Spheros and explore how simple programming commands can control movement. They will use a hands-on model (or app) to plan, test, and adjust sequences to achieve a goal.
0–5 min · Hook + connect to STEM. Teacher shows the introduction slides and asks, “How could we make a robot do the same thing every time?” Students share quick ideas about repeating actions in science and technology.
5–10 min · Mini-introduction to Spheros. Teacher explains what Spheros are (small programmable robots) and common uses (learning coding, testing ideas, building challenges) using the introduction slides. Students turn and talk: “Where might you see this kind of robot used?”
10–15 min · Safety and equipment check. Teacher leads through safety rules shown on the introduction slides (battery/charging awareness, no throwing, careful handling, clear floor space, device handling, respectful sharing). Students repeat the top safety rules and confirm their group roles (runner, controller, recorder, safety checker).
15–20 min · Direct teaching: movement commands. Teacher demonstrates a short example sequence on the teacher device (e.g., move forward, then turn, then stop) while students watch the introduction slides prompts. Students identify the cause-and-effect: “When we changed TURN, the direction changed.”
20–31 min · Hands-on task 1: “Follow the path”. Teacher sets up the goal using the introduction slides: groups program their Sphero to follow a simple marked route on the floor (straight, one turn, stop) and record what they tried. Students use the app/block coding to enter a 3–5 step sequence, test it, and adjust one command if it misses the path.
31–38 min · Hands-on task 2: “Make it predictable”. Teacher asks groups to refine their code for consistency, referencing the introduction slides success criteria (same result after two runs). Students run the sequence twice, note differences, and adjust only one change at a time (e.g., distance/time, turn angle, order).
38–43 min · Share and explain. Teacher facilitates a brief whole-class discussion using prompts on the introduction slides: “What command caused the change?” and “What did you do when it didn’t work?” Students share one successful sequence and one debugging step.
43–45 min · Quick assessment exit ticket. Teacher collects the Sphero movement and explanation worksheet and asks students to complete the final explanation sentence. Students submit answers demonstrating they can link code changes to movement outcomes.
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