
Technology • 60 • 25 students • Created with AI following Aligned with Australian Curriculum (F-10)
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Your school has begun using or has purchased Spheros and it is expected that you will use these with your year 4 class. The spheros is new to you and your students. Create a lesson plan to use with your class.
Students use Spheros to explore how code controls movement, then plan and create an on-screen and real-world path-mission using simple sequencing. They will write and revise a short informative set of instructions for a class audience.
In this phase, the teacher models and explains the tasks clearly to students, introducing key concepts and vocabulary related to programming with Sphero. The objective is to build foundational understanding and set clear expectations.
During guided teaching, students practice the skills with teacher support. They work collaboratively to draft instructions and test their programs, receiving feedback and assistance to refine their understanding and approach.
Students apply their skills independently by revising instructions, testing their programs, and sharing results with peers. This phase encourages autonomy, critical thinking, and application of learned concepts in a practical context.
This lesson will be delivered through three phases: explicit teaching, where the teacher models and explains the tasks; guided teaching, where students practice with teacher support; and independent teaching, where students apply their skills independently.
0–8 min · Hook (movement mystery). Teacher shows a short demo with the Sphero hook and mission deck: “How can you make Sphero draw a square only using commands you choose?” Teacher pauses before revealing the final motion and asks what the steps might be. Students think-pair-share possible steps (e.g., drive, turn, drive, turn…).
8–15 min · Direct teach (mission + vocabulary). Teacher uses the Sphero hook and mission deck to model how programming relates to instruction words: start, drive, turn, count/length, check. Teacher explains today’s mission: create a “Shape Path” program that makes Sphero draw a recognisable square or triangle on the floor. Students repeat key terms chorally and identify the order of actions.
15–25 min · Plan writing (informative instructions). Teacher distributes the Sphero instructions planning worksheet and displays the same planning prompts in the Sphero hook and mission deck. Students work in pairs to draft numbered instructions for their mission:
25–40 min · Create and test with Spheros. Teacher revisits the Sphero hook and mission deck for the testing routine: run → observe → record result → revise. Students load their plan into the Sphero app/program (or build using the class’s coding method) and test on the floor area. They record quick notes on the Sphero instructions planning worksheet: “It worked / change needed” and one specific change (e.g., “We turned too early; we will increase drive time by 1 count”).
40–52 min · Revise instructions (improve accuracy). Teacher leads a brief whole-class check using the Sphero hook and mission deck: “What sentence feature makes instructions easier to follow?” Students revise their instructions on the Sphero instructions planning worksheet using the outcomes from testing. Teacher targets punctuation and sentence clarity: each step begins with a verb, ends with a full stop, and uses commas in lists where helpful (e.g., “Drive forward 2 counts, then turn right.”).
52–58 min · Share and compare (audience awareness). Teacher groups pairs to do a quick “reader” test: one pair reads their steps while another pair follows them using a simplified set of commands (or re-checks the program). Teacher uses prompts from the Sphero hook and mission deck: “What did the reader do well?” and “What instruction was confusing and why?”
58–60 min · Exit ticket. Teacher reads out two options shown in the Sphero hook and mission deck and students respond briefly on the Sphero instructions planning worksheet last line:
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