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Touch Rugby Fitness Connections

PE • 60 • 20 students • Created with AI following Aligned with Australian Curriculum (F-10)

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PE
60
20 students
16 August 2026

Teaching Instructions

Touch rugby and fitness components

  • Touch rugby rules
  • Connecting to fitness components (I.e, agility, speed, muscular power, aerobic capacity) This should cater for learning needs, curruclem links, apst link,
  • Pedagogy that also links
  • Should run for 20ish minutes, with 30 for their formative task of aorking in pairs on fitness components and touch rugby inforgarphic due the following week.

Overview

Students develop foundational touch rugby knowledge and connect game actions to fitness components: agility, speed, muscular power and aerobic capacity. They then work in pairs to begin a formative infographic explaining touch rugby rules and how each fitness component is used in play. The infographic is completed and submitted the following week.

Learning intentions

Students will:

  • explain key touch rugby rules and apply them safely in modified play
  • identify agility, speed, muscular power and aerobic capacity in touch rugby
  • connect specific game actions to the fitness components they require
  • collaborate to plan an informative, accurate infographic
  • use respectful communication, fair play and safe movement practices.

Success criteria

  • I can explain at least four basic touch rugby rules.
  • I can correctly match touch rugby actions with agility, speed, muscular power or aerobic capacity.
  • I can describe how fitness components support performance in a game.
  • I can contribute useful information and respectful ideas to my pair’s infographic.
  • I can move safely, follow instructions and demonstrate fair play.

Curriculum links

  • Students plan and implement strategies, using health resources, to enhance their own and others’ health, safety, relationships and wellbeing.
  • Students analyse the impact of changes and transitions and devise strategies to support themselves and others through these changes.
  • Students examine the roles of respect, empathy, power and coercion in developing respectful relationships.
  • Australian Professional Standards for Teachers: set challenging learning goals, use effective teaching strategies, manage safe and supportive learning environments, and provide feedback to improve student learning.

Lesson structure (60 minutes)

  1. 0–5 min · Hook and learning goals. Teacher displays the opening question and lesson goals and asks, “Which fitness component would help you most when escaping a defender?” Students make an individual choice, briefly justify it to a partner and share examples of touch rugby actions they already know.

  2. 5–12 min · Rules and fitness direct teach. Teacher uses the touch rugby rules and fitness component slides to explain that a touch replaces a tackle; the ball carrier stops, places the ball on the ground and steps over it; the acting half picks it up; six touches result in a changeover; forward passes are not permitted; and players must retreat onside. Teacher defines agility as changing direction under control, speed as moving quickly, muscular power as applying force rapidly, and aerobic capacity as sustaining activity over time. Students complete quick verbal checks by naming the rule or fitness component represented in each example.

  3. 12–17 min · Skill preparation. Teacher organises five groups of four and demonstrates safe passing, stopping, evading and tagging with two hands. Students complete a short movement circuit: accelerate to a cone, perform a controlled change of direction, pass to a teammate and jog back into position. Teacher observes spacing, control and correct technique, giving immediate feedback.

  4. 17–25 min · Modified touch games. Teacher sets up small-sided games on two reduced-size fields, using the game instructions and tactical prompts. Games use four players per team, with rolling substitutions and a focus on safe tags, quick support and retreating onside. Students play two short rounds, rotating roles where possible. During a brief pause, each team identifies one action that used agility, speed, muscular power or aerobic capacity.

  5. 25–30 min · Debrief and task briefing. Teacher gathers students, revisits the four components and models the expected infographic structure using the infographic task and success criteria. Students discuss which game actions provide the clearest evidence, then move into pairs. Each infographic must include four accurate touch rugby rules, definitions of all four fitness components, one touch rugby example for each component, and a short explanation of why each component matters.

  6. 30–55 min · Pair infographic formative task. Teacher distributes the touch rugby and fitness infographic planner and conferences with pairs, checking accuracy, participation and appropriate use of terminology. Students select a layout, allocate roles, record information and begin creating their infographic on paper or an approved digital tool. Pairs use the planner to draft headings, rule explanations, game examples and a final “training idea” for improving one component. Students who finish early peer-check another pair’s draft against the success criteria.

  7. 55–60 min · Plenary and next steps. Teacher displays the reflection and submission reminder and asks pairs to share one strong connection between a touch rugby action and a fitness component. Students complete an exit response on the back of the planner: “The most important fitness component for touch rugby is … because …”. Teacher reminds students to complete and submit the infographic next week.

Resources

  • the touch rugby and fitness lesson deck
  • the touch rugby and fitness infographic planner
  • Touch rugby balls or suitable soft balls
  • Cones and bibs
  • Two marked small-sided playing areas
  • Whiteboard and markers
  • Paper, coloured pencils and rulers, or approved digital infographic tools
  • First-aid kit and access to drinking water

Assessment

  • Formative observation during games: safe tagging, passing, retreating onside, teamwork and application of rules.
  • Questioning checks whether students can define each fitness component and connect it to a specific touch rugby action.
  • Review infographic planners and exit responses for accurate rules, correct fitness terminology, meaningful explanations and equitable pair contribution. Provide feedback before the infographic is completed the following week.

Differentiation

  • Provide rule icons, word banks, worked examples and sentence starters such as “Agility is used when…” and “This helps a player because…”.
  • Offer a partially completed infographic planner, reduced writing demands, oral recording or teacher scribing for students requiring additional support.
  • Use mixed-ability pairs and assign clear roles such as researcher, designer, checker and presenter; rotate roles to support participation.
  • Modify games through smaller areas, slower starting speeds, walking practice, extra space or a non-contact passing option. Provide visual demonstrations, repeated instructions and strategic positioning for EAL learners.
  • Extend capable students by requiring them to explain how two fitness components work together in one phase of play and propose a specific training activity to improve performance.

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