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Mastering Function Machines

Maths • 6 • 20 students • Created with AI following Aligned with provincial curriculum standards

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Maths
6
20 students
25 October 2024

Teaching Instructions

■ Use function machines to find the output for different inputs (number functions, and those containing a variable such as jt). ■ Use function machines to find inputs for different outputs. ■ Write an expression to describe a function (given as a function machine). ■ Find the function of a function machine given the outputs for a set of inputs. ■ Draw mapping diagrams for simple functions (to show, e.g., the inputs/outputs for a function machine). ■ Substitute positive and negative integers and fractions into expressions, including those involving small powers. ■ Solve simple linear equations. ■ Solve quadratic equations by factorising. ■ Rearrange simple formulae. ■ Recognize that square root x means the positive square root of x. ■ Identify inverse operations. ■ Draw linear and quadratic graphs.

Mastering Function Machines


Curriculum Area: Algebra I

Level: Grade 10 (California Common Core Standards)


Objective

Students will use function machines to understand, manipulate, and solve algebraic expressions, equations, and graphs, enhancing their understanding of functions and their properties.


Materials Required

  • Whiteboard and markers
  • Graph paper
  • Function machine diagrams (pre-prepared)
  • Calculators
  • Worksheets with exercises

Lesson Breakdown

Introduction (1 minute)

  • Briefly introduce function machines: Explain that function machines take an input, perform a specific operation, and give an output. Highlight the importance of understanding functions as a key concept in algebra.

Activity 1: Function Machines – Outputs & Inputs (2 minutes)

  1. Demonstrate with a function machine: Draw a simple function machine on the whiteboard (e.g., x → x + 3).

    • Ask for inputs from the class (e.g., 2, -1, 0) and calculate outputs in real-time.
    • Encourage students to suggest a variety of inputs, including negative numbers and fractions.
  2. Reverse the process: Present an output, and ask students to find the potential input.

    • For example, if the output is 7 with the function x + 3, ask students to determine the input.

Activity 2: Expressions and Mapping Diagrams (2 minutes)

  1. Translate function machines to expressions:

    • Given the function machine above (x → x + 3), model how to write it as the algebraic expression f(x) = x + 3.
  2. Introduce mapping diagrams: Draw a simple mapping diagram from input to output for the function.

    • Highlight inputs on one side, outputs on the other, and show arrows connecting them.
  3. Interactive student participation: Have students draw their own mapping diagrams for a new function (x → 2x - 5) on provided graph paper.

Activity 3: Graphing Functions (2 minutes)

  1. Plot a linear function: Use the whiteboard to plot the graph of y = 2x + 1.

    • Quickly review how to find points by substituting values of x and calculating y.
  2. Introduce quadratic functions: Briefly sketch y = x^2 - 1 to show a simple parabola.

    • Explain the basic shape and key points (like the vertex).
  3. Challenge students: Ask students to graph y = 3x^2 - 6x + 4 on the provided graph paper.

Conclusion and Assessment (1 minute)

  • Quick assessment: Hand out a brief quiz with a couple of function machine problems and a question on rearranging expressions.
  • Closing remark: Emphasize the power of understanding both linear and quadratic functions, and encourage students to explore further using their textbooks.

Extensions (If Time Permits)

  • Offer additional function machine problems that introduce more complexity, such as double operations (e.g., x → 2(x - 4)).
  • Introduce factoring by giving a quadratic function machine and having students work backwards.

Teacher's Notes

  • Key Focus: Ensure students are actively participating by asking them to come to the board.
  • Pacing: Maintain a brisk pace as the lesson spans only 6 minutes.
  • Engagement: Use real-world analogies where possible for function machines to aid comprehension.

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