
PE • 50 • 25 students • Created with AI following Aligned with New Zealand Curriculum
Free PDF · we'll email you a copy
This is lesson 8 of 15 in the unit "Kiwi Tag: Get Active!". Lesson Title: Designing an Engagement Plan Lesson Description: Create a detailed plan for how to engage the target group in Kiwi Tag, outlining specific activities, timing, and methods of communication.
Lesson 8 of 15 in Kiwi Tag: Get Active! Students develop a detailed engagement plan for introducing Kiwi Tag to a specific target group. They apply prior learning about the game’s rules, safety, inclusion and intended participants, then make practical decisions about activities, timing and communication.
Students will:
I can:
0–5 min · Hook and learning focus. Teacher displays a brief scenario from the engagement planning introduction deck: “You have 20 minutes to get a group who dislike sport to join Kiwi Tag. What would make them say yes?” Students discuss the question with a partner and identify one likely motivator and one barrier.
5–12 min · Revisit the context. Teacher briefly reviews the purpose of Kiwi Tag, the target groups considered in previous lessons, essential rules, safety expectations and inclusive adaptations, using the target-group and Kiwi Tag recap slides. Students listen, then individually choose or confirm a target group, such as younger students, whānau, beginners, or a mixed-ability community group.
12–18 min · Model an engagement plan. Teacher unpacks a sample plan on the worked-example slides, thinking aloud about the relationship between a target group’s needs and the proposed activities. Emphasise that a strong plan includes a welcome, explanation or demonstration, progressive activities, the main game, a cool-down or reflection, exact timings, communication methods and safety checks. Students identify one strength and one improvement in the example.
18–33 min · Group planning workshop. Teacher places students in five groups of five and distributes the Kiwi Tag engagement plan organiser. Explain that each group will produce one detailed plan, with every member contributing. Students complete the organiser, deciding on: target group and purpose; pre-session communication; equipment and space; welcome activity; skill-building or practice activity; main Kiwi Tag game; adaptations for access and confidence; timings; safety procedures; and how instructions and feedback will be communicated. Encourage groups to make timings total approximately 20–30 minutes for the proposed session.
33–42 min · Peer review and refinement. Teacher asks groups to exchange plans and use the review prompts in the peer-review and refinement slides: Is the plan achievable? Would the target group feel welcomed? Are the instructions and timings clear? Is there a safe and inclusive option for everyone? Students give two specific strengths and one actionable suggestion, then revise their own plan.
42–48 min · Share and justify. Teacher invites each group to deliver a 45-second pitch, focusing on its target group, most engaging activity and key communication choice. Students present their plan and explain how one decision supports participation, hauora, safety or inclusion. Class members listen for ideas they could adapt in their own planning.
48–50 min · Individual exit reflection. Teacher asks students to complete the final reflection on the Kiwi Tag engagement plan organiser before collecting group plans. Students write: “Our strongest engagement choice is … because …” and “One change I would make before delivering this session is …”.
Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.
Created with Kuraplan AI
Generated using openai/gpt-5.6-luna
🌟 Trusted by 1000+ Schools
Join educators across New Zealand