
Social Sciences • 60 • 25 students • Created with AI following Aligned with New Zealand Curriculum
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Create a Year 3 STEAM lesson plan linked to Vikings focusing on students building boats that can float using classroom materials. Include learning objectives, materials needed, step-by-step activities, and assessment ideas. Integrate Science concepts of buoyancy, Technology and Engineering skills in design and construction, Art for decoration, and Maths for measurement and comparison. Include links to Viking history and culture.
Today’s STEAM lesson links Vikings history and culture to hands-on building. Students design and construct small boats using classroom materials, then test how well they float, comparing results to explain buoyancy and improve designs.
WALT:
I can:
0–5 min · Hook (Vikings story + question). Teacher shows 3 short prompts on the board: “Where did Vikings travel?”, “What ships did they use?”, “What helps a boat float?” Students quick-write one prediction: “My boat will float if…”
5–12 min · Mini teach (Viking seafaring + buoyancy idea). Teacher explains Vikings as seafarers who travelled for trade and raids using longships, connecting “boats were important for journeys.” Then introduce buoyancy simply: “When an object floats, water pushes up on it and supports it.” Students turn-and-talk to share one sentence retelling Vikings seafaring and one sentence about floating.
12–20 min · Plan and design sketch. Students work in pairs at a design table. Each pair completes a “Design Plan” sheet:
20–37 min · Build (engineering + tech skills). Teacher models safe tool use and rules for water testing. Students build prototypes using their selected materials, aiming for a watertight hull (as much as classroom materials allow). Teacher circulates prompting: “What will you change if it sinks?” and “How will you keep water out?”
37–47 min · Maths prep: measure and record before testing. Before placing boats in the water, students measure and record:
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