
Technology • Year 4 • 60 • 20 students • Created with AI following Aligned with New Zealand Curriculum
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Lesson 2: WALT: SC: • I can map out a multi-step route on an Algorithm Planning Sheet before touching the Bee-Bot buttons.
• I can input commands into the Bee-Bot and press CLEAR (X) at the Pit Stop before re-testing.
• I can systematically fix my code if the Bee-Bot hits an oil spill or roadblock.
WARM-UP: Gather all the students to the mat and make them practise setting routes and clearing the memory. And show eaxlty what happens when we forget to hit clear the old code stays and causes the crash on the track.
DEVELOPMENT:
Main Teaching Point: Testing, troubleshooting, and refining code (debugging) on a physical digital device.
The Grand Prix Bee-Bot Challenge (30 minutes):
• Step 1 (Plan): The Chief Engineer draws out the path on the Pit Crew planning sheet using the arrow symbols. • Step 2 (Program): The Programmer presses CLEAR (X), enters the arrow code using the Bee-Bot buttons, and hits GO • Step 3 (Debug): The Pit Crew Debugger watches the track closely. If the Bee-Bot hits an oil spill or goes off-course, they bring it back to the Pit Stop, fix the wrong arrow on their sheet, clear the memory, and try again.
Conclusion:
Mat Debrief (10 minutes):
Reflect on the mat: "Why was it important to write our track code on paper before pressing the buttons?" "How did pressing CLEAR help our Pit Crew solve problems?"
Wrap-up: (Assessment: OTJ) What did we learn?
Formative Assessment Check:
Collect group planning worksheets and observe students' ability to independently sequence linear drives and 90° corner turns. Note students demonstrating confident debugging skills.
Students work as a Bee-Bot Pit Crew to plan, program, test, and debug a multi-step route. The lesson builds on prior learning about Bee-Bot directional buttons and introduces a repeatable design process: plan before operating, clear the device, test, identify an error, and refine the algorithm.
0–8 min · Mat warm-up and hook. Teacher opens with the opening race scenario and asks, “What might happen if a Bee-Bot remembers yesterday’s commands?” Students predict what will happen, then practise making a short route with a partner using arm movements or pointing to arrow symbols.
8–15 min · Model clear and test. Teacher demonstrates a route from the Pit Stop, deliberately enters commands, forgets to press CLEAR (X), and shows how the old code causes the Bee-Bot to crash or travel off-course; teacher then models CLEAR (X), entering the correct code, and pressing GO, using the clear–code–go demonstration. Students explain the correct sequence: plan, CLEAR, code, GO, observe, fix, and re-test.
15–20 min · Explain roles and challenge. Teacher introduces the Grand Prix rules and assigns groups of four: Chief Engineer, Programmer, Pit Crew Debugger, and Recorder/Encourager. Students collect the Pit Crew algorithm planning sheet and use the visual instruction step cards as a reminder of the task sequence.
20–50 min · Grand Prix Bee-Bot Challenge. Teacher places groups at separate tracks and circulates, asking, “Which arrow do you think caused the problem?” and “What evidence did you see?” Students complete the cycle:
Groups swap roles after each successful or unsuccessful test so every student contributes. Students must not press buttons until the route has been recorded.
50–58 min · Mat debrief. Teacher displays the reflection and debugging prompts and leads discussion: “Why was it important to write the track code on paper before pressing the buttons?” “How did pressing CLEAR help our Pit Crew solve problems?” Students share one useful debugging strategy and one example of evidence from their testing.
58–60 min · Exit check and pack-up. Teacher asks, “What did we learn about planning, testing, and fixing code?” Students complete the exit ticket strips with one sentence or labelled drawing showing the correct Bee-Bot sequence and one reason for pressing CLEAR (X). Groups return Bee-Bots and planning sheets.
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