
Health • 60 • 10 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 2 of 10 in the unit "Wellbeing Adventures: Discovering Hauora". Lesson Title: Understanding Hauora Lesson Description: Introduce the concept of Hauora (wellbeing) through interactive games and visuals. Discuss the physical, social, mental, and spiritual aspects.
In Lesson 2, students explore the idea of Hauora (wellbeing) using interactive games and visuals. They begin to recognise that wellbeing includes physical, social, mental, and spiritual parts, linking to everyday self-care.
0–5 min · Welcome & purpose. Teacher greets students, shows a simple “Hauora means wellbeing” visual, and says today we’ll play games to learn about wellbeing parts. Students sit in a circle and repeat key words: Hauora, wellbeing.
5–12 min · Interactive visual intro (Four Corners). Teacher places four posters around the room: Physical, Social, Mental, Spiritual, each with a simple picture (e.g., body/movement; friends/whānau; thoughts/feelings; beliefs/connection/hope). Students walk to a poster when the teacher calls an example scenario (e.g., “playing sport”, “sharing”, “feeling calm”, “praying/karakia/feeling connected”).
12–22 min · Game: “Hauora Hopscotch”. Teacher draws four short “roads” (tape lines) leading to each poster. Students roll a dice with the teacher’s support (or teacher points to one road), then hop to that section and show a matching action/idea (e.g., physical—stretch like a tall tree; social—shake hands/offer a friendly smile; mental—slow breathing; spiritual—place hand on heart and think of something special). Teacher circulates, praising clear connections.
22–30 min · Story & talk (Teacher read-aloud). Teacher reads a short, age-appropriate story about a child having a good day and a tricky moment, with events that match each wellbeing area. Students respond to prompts using sentence starters: “I think this is Physical because…”, “This is Social when…”.
30–40 min · Mini-sorting activity: “My Enjoyable Activity”. Teacher gives each student an “I enjoy…” card with a blank box and four icons to choose from (physical/social/mental/spiritual). Students draw or choose one enjoyable activity (e.g., jumping, playing with friends, colouring, listening to music/karakia) and place their card under the most matching wellbeing poster (teacher helps with naming and spelling). Students share one short sentence with a partner: “My activity helps my ___ wellbeing.”
40–52 min · Class wall: “What Helps Us Feel Good?” Teacher creates a simple class chart with four columns. Students contribute one idea each by verbally saying and placing a sticker onto the correct column (or teacher places it while students say the link aloud). Teacher checks understanding: “Where does this go—Physical, Social, Mental, or Spiritual? Why?”
52–58 min · Calm check & reflection. Teacher leads a 60-second calm routine (quiet breathing with a count, then a gentle stretch). Students whisper to themselves: “Today I learned…” and choose one part of Hauora they can practise.
58–60 min · Exit ticket (quick oral or card). Teacher asks each student to answer one question: “Which part of Hauora helps you when you feel…” (happy/calm/sad/worried). Students answer with a single word or short phrase.
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