Hero background

Invasion Games Kickoff

PE • 45 • 25 students • Created with AI following Aligned with New Zealand Curriculum

Download now

Free PDF · we'll email you a copy

PE
45
25 students
17 July 2026

Teaching Instructions

This is lesson 1 of 5 in the unit "Mastering Invasion Games". Lesson Title: Introduction to Invasion Games Lesson Description: WALT: Understand the basic principles of invasion games. Start with a warm-up activity 'Crazy Tag' to promote agility and teamwork. Engage in 'Eanie Meanie' to introduce strategic thinking in games. Focus on basic throwing and catching techniques.

Success Criteria: Students can explain what invasion games are and demonstrate basic skills.

Differentiation: Provide additional support for those needing help with catching and throwing, such as smaller balls.

Extension: Advanced students can lead a mini-game.

Overview

Today is Lesson 1 of 5 in “Mastering Invasion Games”. Students will explore what invasion games are and practise foundational attack/defence ideas through quick, safe game activities, focusing on dodging, teamwork, and basic throwing and catching.

Learning intentions

  • WALT understand the basic principles of invasion games (attack and defence goals and simple strategies).
  • WALT identify invasion games by their key features: moving into space, working with others, and trying to score while preventing the other team.
  • WALT apply basic throwing and catching skills with accuracy and control.

Success criteria

  • I can explain what invasion games are and name at least one example.
  • I can demonstrate safe, accurate throwing and catching (ready position, soft hands, controlled release).
  • I can show teamwork by communicating and moving to open space.
  • I can follow rules/conventions during play and wait for my turn when needed.

Curriculum links

  • Te Mātaiaho Health and PE (Year 5): Movement skills (Invasion games) — applying attacking and defending strategies including dodging, marking, and intercepting.
  • Te Mātaiaho Health and PE (Year 5): Key principles of attack include moving the ball forward, dodging, and scoring.
  • Te Mātaiaho Health and PE (Year 5): Applying rules and conventions accurately during play and adapting to game situations and positions.
  • Te Mātaiaho Health and PE (Year 5): Marking involves both first stage (marking the player) and second stage (marking the ball).

Lesson structure (45 minutes)

  1. 0–5 min · Warm-up activation (Crazy Tag). Teacher sets a tag area and explains safety boundaries and “freeze if you hear stop”. Students practise agility dodging with a simple teamwork rule: call out “help” to teammates and rotate taggers quickly.

  2. 5–12 min · Skills set-up (Throw–Catch Ready). Teacher demonstrates: “step, throw under control, follow-through”, and “eyes on ball, soft hands, catch to chest”. Students practise with partners in a line: 5–6 throws each, focusing on accuracy rather than distance.

  3. 12–20 min · Game thinking introduction (Eanie Meanie). Teacher introduces “attacker” and “defender” roles using a simple rule: attackers try to get the ball to a target line; defenders try to stop progress by staying between player and space (marking the player/ball in simple terms). Students play in small groups; teacher pauses once to ask: “What are attackers trying to do? What are defenders trying to do?”

  4. 20–30 min · Invasion mini-drills (Marking the ball). Teacher coaches two-stage marking in child-friendly language:

  • “First step: be near the player” (slow down/stand side-on)
  • “Second step: watch the ball” (move to block passing lanes) Students rotate through stations:
  • Station A: defender shadow practice (no ball)
  • Station B: pass-and-move with one key call-out (“space”, “ball”, or “mark”)
  • Station C: interception practice with easy, slow feeds (underarm throws)
  1. 30–40 min · Controlled invasion play (Team score). Teacher sets a simple 4v4 or 5v5 format: limited dribbling (or no dribble), start with a pass, attackers aim to score by passing to teammates across a line/into a zone; defenders aim to regain possession by intercepting or forcing bad passes. Students play 4 short rounds (about 2 minutes each) with quick resets to keep engagement high.

  2. 40–45 min · Review and exit check. Teacher leads a 2-minute debrief and collects one quick response: “One invasion game principle I used today was…”. Students share, then return equipment and practise a calm “team high-five” for safe closure.

Resources

  • Soft balls (mix of sizes for differentiation)
  • Cones or markers for boundaries, zones, and lines
  • Bibs for attackers/defenders
  • Whistle and stop signal cards
  • Score/round timer
  • Optional visual cue cards showing: “Ready – Eyes – Soft hands – Follow-through”
  • Dyslexia-friendly handout or card (one page max): 3 pictures + 3 short sentences (“Attacker tries to… / Defender tries to… / Rules mean…”), or teacher reads aloud

Assessment

  • Teacher observation checklist during drills: safe throwing/catching, listening for cues, and appropriate movement into space.
  • Quick questioning in pauses: “What are attackers doing?” “How did defenders mark the ball?”
  • Exit ticket (oral or written/drawn): students state one invasion game principle and one basic skill they used.

Differentiation

  • Support (catching/throwing): provide smaller balls or softer foam balls; allow extra preparation time (step back, slower feed); use “catch to chest” targets marked with cones.
  • Support (instruction access): use visual cue cards and short, repeated steps; partner “buddy coach” where one student models “ready → throw → follow-through”.
  • Mixed ability grouping: rotate roles so everyone experiences attacker and defender; keep rounds short to maintain confidence.
  • Extension (advanced learners): students can lead a mini-game at station time by explaining one rule and calling “pause—reset” while teacher monitors safety.

Extension (optional)

  • Advanced students run a 2-minute “self-organised challenge” after station 2: change one rule (e.g., “only underarm passes”, or “score requires a completed pass into the zone”) and coach peers on how the change affects attack and defence.

Create Your Own AI Lesson Plan

Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.

AI-powered lesson creation
Curriculum-aligned content
Ready in minutes

Created with Kuraplan AI

Generated using openai/gpt-5.4-nano

🌟 Trusted by 1000+ Schools

Join educators across New Zealand