
Social Sciences • 30 • 20 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 4 of 6 in the unit "Penguins of Antarctica Adventure". Lesson Title: Life Under the Ice: Penguin Diet Lesson Description: Discover what Emperor and Magellanic penguins eat. Students will participate in an interactive game simulating a penguin's hunting for food such as fish and krill.
This is lesson 4 of 6 in Penguins of Antarctica Adventure. Students build on their knowledge of penguin habitats and use pictures, simple symbols and a key to investigate what Emperor and Magellanic penguins eat. An active hunting game helps students connect penguins’ food choices with life near the sea.
0–4 min · Hook and recall. Teacher opens with the penguin hook and picture prompt and asks, “If you were a penguin diving under the ice, what might you look for?” Students turn and talk, then share ideas; the teacher revisits that penguins live and hunt near the sea.
4–9 min · Teach the food clues. Teacher uses the Emperor and Magellanic penguin food slides to introduce fish, krill and squid, explaining that Emperor penguins mainly catch fish, squid and krill, while Magellanic penguins catch fish, squid and small sea animals such as crustaceans. Students use actions or picture responses to identify each food and compare the two penguins.
9–13 min · Model the hunting game. Teacher displays the hunting game instructions and places food tokens around the room or on the mat. In groups of four or five, students take turns being a penguin, a food finder, a counter and a recorder; the teacher models moving safely, collecting one token at a time, and returning when the signal sounds.
13–22 min · Penguin hunting game. Teacher runs two short rounds, first as Emperor penguins and then as Magellanic penguins, changing the food tokens available in each round and pausing to ask, “What did your penguin find?” Students hunt safely, collect picture tokens, sort them into fish, krill or squid, and explain which food they found. The teacher reinforces that the game represents searching in the ocean, not eating every item in the sea.
22–27 min · Show the evidence. Teacher distributes the penguin diet picture-and-key worksheet and uses the sorting and map-key example to model recording findings with simple symbols or colours. Students complete a picture sort for the two penguins, add a small ocean-and-ice map or habitat picture, and create a key such as a blue fish symbol for fish and a pink spiral for krill.
27–30 min · Share and check. Teacher returns to the final discussion and exit prompt and invites several students to complete the sentence, “A penguin hunts near the sea for …”. Students show one worksheet answer, then draw or circle two foods a penguin eats and tell a partner one thing they learned.
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