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Market Day Finances

Technology • 30 • 25 students • Created with AI following Aligned with New Zealand Curriculum

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Technology
30
25 students
23 June 2026

Teaching Instructions

This is lesson 15 of 20 in the unit "Market Day Magic". Lesson Title: Financial Literacy Introduction Lesson Description: Introduce students to basic financial concepts, including costs, pricing, and budgets.

Overview

This 30-minute lesson introduces Year 3 students in New Zealand to fundamental financial concepts of costs, pricing, and budgeting in the context of the ongoing unit "Market Day Magic". The lesson aligns with the New Zealand Curriculum Refresh by integrating numeracy and technology capabilities to develop financial literacy, empowering students to make informed decisions for their market stalls.

Curriculum Links

Technology (Level 1, Year 3)

  • Technological Knowledge: Recognise that technologies and their products have costs and are made for a purpose.
  • Technological Focus: Planning - introducing simple concepts of budgets and costing related to their market product.
  • Key Competencies: Thinking, Managing Self, Relating to Others.

Mathematics and Statistics (Phase 1)

  • Number and Algebra: Use addition and subtraction to solve practical financial problems related to money.
  • Financial Mathematics: Recognise and order New Zealand denominations (coins and notes) up to $20, make groups of 'like' denominations, and calculate their value.
  • Use practical situations involving grouping, skip counting, and addition to calculate costs and budgets.

Learning Objectives

By the end of the lesson, students will be able to:

  1. Understand the concept of a budget as a plan to manage money.
  2. Identify the costs involved in making a product for sale.
  3. Make simple price decisions based on costs.
  4. Use play money to make transactions and calculate total costs.
  5. Explain the purpose of pricing and budgeting in planning a market stall.

Resources

  • Play money (coins and notes up to $20)
  • Whiteboard and markers
  • Chart paper with pre-drawn simple budget and price list templates
  • Worksheets with simple scenarios for pricing and budgeting (optional digital interactive tools if available)
  • Items representing their market stalls (could be drawings or mock products)
  • Visual aids showing coins and notes with their values

Lesson Structure

Introduction (5 minutes)

  • Activate prior knowledge: Briefly discuss what students already know about money and buying things.
  • Introduce new vocabulary: Explain 'cost', 'price', and 'budget' using simple definitions and examples related to market day.
  • Contextualise: Explain that they will be planning how to spend money to create and sell a product at Market Day.

Activity 1: Understanding Costs and Pricing (10 minutes)

  • Show examples of ingredients or materials needed (real or picture cards) for a simple product (e.g., a fruit salad or craft item).
  • List the costs needed to create the product (use play money values).
  • Discuss how these costs add up and why they need to decide on a selling price that covers costs.
  • In small groups, children use play money to calculate the total cost of making one product.
  • Ask each group to suggest a selling price higher than the cost and explain why.

Activity 2: Creating a Simple Budget (10 minutes)

  • Guide students to create a simple budget for making 5 products.
  • Using play money, help students add the total costs (materials) and decide on total income expected from selling.
  • Use a chart to show their budget plan: list items, cost per item, quantity, total cost, and projected income.
  • Include an introduction to the idea of 'profit' as money left after paying costs.

Conclusion and Reflection (5 minutes)

  • Recap the importance of costs, pricing, and budgeting.
  • Ask students how this will help them for Market Day.
  • Invite volunteers to share their pricing and budgeting decisions.
  • Set the challenge for next lesson: to think about how to make their prices attractive but fair.

Assessment

  • Observe group discussions for understanding of costs and pricing.
  • Check students' ability to correctly use play money for counting costs.
  • Review completed budget charts to see if students understand budgeting basics.
  • Listen for use of vocabulary such as cost, price, budget, and profit.

Teacher Notes

  • Use clear, simple language and concrete examples.
  • Scaffold calculations by using physical play money to represent values.
  • Encourage reasoning by asking "Why do you think we need to sell for more than the cost?"
  • Ensure all students participate by using group activities and encouraging peer support.
  • Link the lesson to real-world experiences like shopping or saving pocket money.
  • Highlight the connection between technology capabilities (planning and managing) and numeracy skills.

This lesson plan is tailored for Year 3 and integrates the Technology learning with Mathematics concepts of financial literacy, in line with the refreshed New Zealand Curriculum. It fosters critical thinking, problem-solving, and collaborative learning through hands-on activities with money, supporting the upcoming Market Day event.

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