
Technology • 45 • 20 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 1 of 9 in the unit "Biomimicry: Nature's Innovations". Lesson Title: Introduction to Biomimicry Lesson Description: Students explore the concept of biomimicry and its importance in technology. They will discuss examples from nature that inspire human inventions. Success Criteria: Can define biomimicry and cite at least two examples. Extension: Research a lesser-known example of biomimicry.
In this first lesson of the “Biomimicry: Nature’s Innovations” unit, students learn what biomimicry means and explore how nature’s solutions can inspire technology. They share ideas from familiar examples and practise using clear explanations.
5 min — Hook and discussion Show 2–3 short, teacher-prepared images (e.g., lotus leaf, shark skin, bird beaks) and ask: “What does this animal/plant do well?” Students turn-and-talk to share one observation.
8 min — Teach: What is biomimicry? Introduce biomimicry with a simple class definition and model a full sentence explanation. Example model: “Biomimicry is… because… It could help by…”
10 min — Explore examples (stations) Put students into small groups. Each station has an example card plus a “natural feature → human design idea” prompt. Students record one idea per station using 1–2 sentences.
7 min — Whole-class share Groups share their station ideas. Teacher asks follow-up questions to deepen thinking: “What is the natural feature?” “What problem might it help solve?” “How is it similar to the design?”
8 min — Write and check success criteria Students write two biomimicry examples in their books: one sentence defining biomimicry, then two examples with an explanation sentence each. Teacher circulates using a quick checklist: definition + two examples + connection explanation.
5 min — Exit ticket Exit ticket prompt: “Biomimicry is… My two examples are… They could help because…” Students submit before packing up.
2 min — Preview next lesson Briefly explain next lesson: students will choose a problem and begin mapping “nature feature → design needs.”
Students research a lesser-known biomimicry example and prepare a 30–60 second presentation next lesson. They must include: the natural feature, the human design idea, and the likely problem it solves. Advanced option: add one question they would test with a simple model (e.g., “Will it reduce water droplets?”).
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