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Needs to Survive

Social Sciences • 30 • 20 students • Created with AI following Aligned with New Zealand Curriculum

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Social Sciences
30
20 students
29 July 2026

Teaching Instructions

I want the plan to focus of what living things need to survive, incorporate a game and a video

Overview

Today’s lesson focuses on what living things need to survive, linking needs to simple examples from students’ everyday lives. Students will use a short video and a needs-sorting game to practise identifying needs versus wants.

Learning intentions

  • WALT identify needs that living things require to survive.
  • WALT sort examples into “need” or “want” for a living thing.
  • WALT explain how needs help living things stay alive (using simple reasons).

Success criteria

  • I can name at least three needs (for example: food, water, air, shelter).
  • I can tell the difference between a need and a want.
  • I can give a reason using “because” (e.g., “A plant needs water because…”).
  • I can participate respectfully in the game and share my thinking.

Curriculum links

  • Te Mātaiaho Social Sciences, Economic Activity / Financial Education: “Needs are essential for survival (e.g. food, shelter).”
  • Te Mātaiaho Social Sciences, Economic Activity / Financial Education: “Identifying examples of personally relevant needs and wants.”
  • Key competency (critical thinking): questioning, sorting, and justifying choices about needs and survival.

Lesson structure (30 minutes)

  1. 0–3 min · Hook (video). Teacher plays a short video showing animals/plants being looked after, then asks: “What do you notice that the living things need?” Students do a quick think-pair-share: point to one thing they saw and say whether it looked like a need.

  2. 3–10 min · Direct teaching (needs vs wants). Using the needs to survive slides, teacher shows images of a plant, a bird, and a human, and models language: “A need helps a living thing survive.” Students repeat and practise “need” vs “want” using teacher think-aloud (“I think this is a need because…”).

  3. 10–18 min · Game: Need or Want Sort. Teacher sets up stations or a whole-class line-up; with a card deck (teacher-made), students each draw one card and place it in the correct pile (need/want) on the floor or board. Teacher uses the needs to survive slides to show the sorting rule and to clarify any tricky items (e.g., toys for pets = want). Students take turns, explain one chosen card to a partner, and listen for feedback.

  4. 18–24 min · Worksheet: Survival needs. Teacher distributes the needs to survive worksheet and reads the instructions aloud. Students complete:

  • circle the needs
  • write one “because” sentence for one living thing Teacher circulates and prompts with sentence starters.
  1. 24–28 min · Share and correct. Teacher uses the needs to survive slides to display two example answers (one strong, one incomplete). Students use “I agree/disagree because…” to improve one another’s explanations.

  2. 28–30 min · Plenary: Exit ticket. Teacher gives a rapid oral check: “Name one need and one reason.” Students respond individually; teacher records common correct ideas and one misconception to revisit later.

Resources

  • the needs to survive slides (video stills + needs vs wants examples + game instructions + model answers)
  • the needs to survive worksheet
  • Short, teacher-selected survival-needs video (2–4 minutes)
  • Need/want picture cards (food, water, air, shelter, sunshine, toys, games, clothes, decorations)
  • Piles/signs labelled “Need” and “Want”
  • Sentence starter cards: “A living thing needs ___ because ___.”
  • Timer (optional)

Assessment

  • Observe during the game: Can students justify “need” choices using a simple reason?
  • Worksheet check: Completion of circles and one “because” sentence.
  • Plenary oral responses: Can students name a need and give a reason?

Differentiation

  • Support: Provide a word bank on the worksheet (food, water, air, shelter) and sentence starters for “because”.
  • Support: Allow pair support for students who need extra processing time during the game.
  • Extension for advanced learners: Ask students to choose one living thing and identify an extra need (e.g., plants need sunlight; some animals need space/cover) and explain how it helps survival.
  • EAL considerations: Use visual cards and consistent vocabulary (“need”, “want”, “survive”) repeated across slides, game prompts, and worksheet.

Extension (optional)

  • Advanced learners create a mini “survival checklist” for one living thing (one need per box) and share it with the class.

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