
Social Sciences • 30 • 20 students • Created with AI following Aligned with New Zealand Curriculum
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I want the plan to focus of what living things need to survive, incorporate a game and a video
Today’s lesson focuses on what living things need to survive, linking needs to simple examples from students’ everyday lives. Students will use a short video and a needs-sorting game to practise identifying needs versus wants.
0–3 min · Hook (video). Teacher plays a short video showing animals/plants being looked after, then asks: “What do you notice that the living things need?” Students do a quick think-pair-share: point to one thing they saw and say whether it looked like a need.
3–10 min · Direct teaching (needs vs wants). Using the needs to survive slides, teacher shows images of a plant, a bird, and a human, and models language: “A need helps a living thing survive.” Students repeat and practise “need” vs “want” using teacher think-aloud (“I think this is a need because…”).
10–18 min · Game: Need or Want Sort. Teacher sets up stations or a whole-class line-up; with a card deck (teacher-made), students each draw one card and place it in the correct pile (need/want) on the floor or board. Teacher uses the needs to survive slides to show the sorting rule and to clarify any tricky items (e.g., toys for pets = want). Students take turns, explain one chosen card to a partner, and listen for feedback.
18–24 min · Worksheet: Survival needs. Teacher distributes the needs to survive worksheet and reads the instructions aloud. Students complete:
24–28 min · Share and correct. Teacher uses the needs to survive slides to display two example answers (one strong, one incomplete). Students use “I agree/disagree because…” to improve one another’s explanations.
28–30 min · Plenary: Exit ticket. Teacher gives a rapid oral check: “Name one need and one reason.” Students respond individually; teacher records common correct ideas and one misconception to revisit later.
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