
Drama • 55 • 7 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 16 of 30 in the unit "Spotlight on Musical Theatre". Lesson Title: Props and Costumes in 13jr Lesson Description: Create and discuss the significance of props and costumes used in the musical. Learn how these elements support character and story. WALT: Understand the importance of costumes and props in storytelling. Success Criteria: Students present ideas for props and costumes and explain their storytelling function.
Lesson 16 of 30 in Spotlight on Musical Theatre. Students examine how props and costumes in 13 Jr communicate character, relationships, setting and story, then develop and present design ideas for a selected character or moment.
0–5 minutes – Welcome and visual hook Open with the hook and lesson overview. Display two contrasting costume or prop ideas for the same character and ask: “What would the audience assume about this character before they speak?” Take a few responses and introduce the WALT and success criteria.
5–13 minutes – Teach: design tells the story Use the design vocabulary and examples to briefly explain how colour, shape, condition, size and historical or social details can communicate character, relationships, mood and setting. Clarify that a prop is an object used, carried or interacted with by a performer, while a costume includes clothing, footwear, hair, make-up and accessories. Refer to familiar moments or characters from 13 Jr, such as Evan, Patrice, Brett or Kendra, without assuming students remember every detail.
13–20 minutes – Spot the storytelling choices In a circle of seven, show or describe three possible design choices from the comparison prompts. Students individually decide what each choice suggests, then share with a partner. Discuss: “What might change if the colour, condition or size changed?” Encourage students to use the terms character, status, mood, setting, relationship and audience.
20–35 minutes – Design challenge Distribute the props and costumes design planner. Students work individually or in pairs, with no more than three groups, choosing one 13 Jr character or a specific scene. They design one costume and one prop, sketching or describing each and completing the prompts: What is it? What does it look like? How is it used? What does it tell the audience?
Move between groups and ask probing questions: “Is this choice realistic for the setting?” “Does it show a change in the character?” “Would the audience understand its importance from a distance?” Students should refine one idea rather than produce a large number of underdeveloped ideas.
35–47 minutes – Present and respond Each student or pair gives a two-minute presentation using the presentation structure and audience prompts. They identify their character or scene, show their costume and prop ideas, and explain the storytelling function of each. After each presentation, one audience member asks a constructive question or identifies the likely audience interpretation. With seven students, allow approximately two minutes per presenter.
47–53 minutes – Compare and improve Students return to their worksheet and complete the improvement prompt: “One choice I would keep is…” and “One detail I would change to make the story clearer is…” Lead a short discussion about how different design choices can communicate different interpretations of the same character.
53–55 minutes – Plenary Return to the success criteria and exit prompt. Students share one sentence completing: “A prop or costume supports storytelling by…” Collect worksheets as students leave, or photograph completed plans for the unit portfolio.
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