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Solving Real Problems

Technology • 30 • 10 students • Created with AI following Aligned with New Zealand Curriculum

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Technology
30
10 students
23 January 2026

Teaching Instructions

This is lesson 7 of 10 in the unit "Designing Solutions for Our World". Lesson Title: Technology Solves Real Problems Lesson Description: Students identify a real problem in the classroom, such as disorganized pencils. They design and create a pencil holder or organizer using recycled materials, focusing on practical solutions.

Overview

In this 30-minute lesson for Year 0-1 students, learners will explore how technology can solve real classroom problems. They will identify a practical issue—disorganised pencils—and design a solution by creating a pencil holder using recycled materials. This lesson is the seventh in the unit Designing Solutions for Our World and is carefully aligned with the New Zealand Curriculum Refresh, especially the Technology Learning Area for early years.


Learning Objectives

By the end of the lesson, students will be able to:

  • Identify a simple, real-world problem in their immediate environment (the classroom) relevant to their experiences (Technology, Level 1: Nature of Technology).
  • Generate ideas for practical solutions to organisational problems using recycled materials (Technological Practice, Level 1).
  • Use safe tools and materials to create a functional pencil holder (Technological Practice, Progress Outcome).
  • Explain the purpose of their design and how it solves the problem (Technological Outcomes and Participating and Contributing competencies).
  • Begin to recognise how design and technology are used to solve everyday problems.

Curriculum links:

  • Technology Learning Area, Level 1 (Years 0-2)

    • Nature of Technology: Recognise how products and systems are designed to meet needs and opportunities.
    • Technological Practice: Planning for and developing outcomes using materials, techniques, and tools safely and creatively.
    • Technological Outcomes: Communicating how ideas and solutions meet the needs.
  • Key Competencies

    • Participating and Contributing: Collaborate with peers, share ideas.
    • Using language, symbols, and texts: Express ideas about designs.

Resources

  • Various clean recycled materials: cardboard tubes, small boxes, bottle caps, scrap paper, fabric scraps, string, tape, glue, child-safe scissors.
  • A collection of pencils to be organised.
  • Large chart paper/whiteboard for brainstorming.
  • Visual prompts/examples of simple pencil holders.
  • Safety rules poster for tool use.
  • Worksheets for drawing their design (optional).

Lesson Breakdown (30 minutes)

1. Engage – Discuss the Problem (5 minutes)

  • Gather students in a circle.
  • Ask: "What do you notice about our pencils in the classroom? Are they easy to find and use?"
  • Facilitate conversation guiding them to identify the problem of disorganised pencils.
  • Briefly introduce the idea that “Technology helps us fix problems!”

Teacher note: Use simple language, visual supports, and encourage every voice.


2. Explore – Design Ideas (7 minutes)

  • Show examples or pictures of pencil holders or organisers.
  • Prompt students to share ideas on how they might organise pencils better.
  • Brainstorm possible shapes, containers, or ways to hold pencils using the recycled materials.
  • Chart ideas collectively, highlighting that any idea is good and we will make the best solution together.

3. Create – Build the Pencil Holder (13 minutes)

  • Distribute recycled materials and tools safely.
  • Guide students to select materials and construct their pencil holder.
  • Support safe use of scissors, glue, and tape, reminding of safety rules.
  • Encourage creative expression: decorating or simple assembly.
  • Circulate to assist and scaffold using prompts:
    “How will this hold pencils?”
    “Is it easy to reach a pencil from your holder?”

4. Share and Reflect – Present Solutions (5 minutes)

  • Invite each student to show their pencil holder.
  • Encourage them to explain how it helps solve the pencil problem.
  • Ask questions to deepen thinking:
    “What was easy or tricky when making your holder?”
    “How will this help us in class?”
  • Reinforce that making things to solve problems is technology in action.

Assessment and Feedback

  • Formative Assessment: Observe and listen during discussions and creation. Note students’ ability to identify a problem and participate in designing a solution.
  • Success Criteria:
    • Student identifies a classroom problem.
    • Student contributes an idea for a solution.
    • Student safely uses materials/tools during creating.
    • Student can describe the purpose of their creation.
  • Provide immediate, positive feedback focusing on effort, creativity, and problem-solving.

Teacher Reflection and Next Steps

  • Reflect on student engagement and understanding of technology as a problem-solving process.
  • Note any challenges with tool use or concept comprehension for targeted support in following lessons.
  • Build on this by introducing more complex technological problems and solutions in subsequent lessons.

Curriculum Perspective and Competency Integration

This lesson integrates the Technology Learning Area’s Level 1 objectives, emphasising early technological development through hands-on, problem-solving experiences. It meets the aim of developing an understanding of the nature and impact of technology in everyday contexts. The lesson connects to key competencies by encouraging active participation, contribution, communication, and using symbolic language when explaining ideas. Such integration nurtures a holistic development supporting learners' identity as capable, creative problem solvers in their world .


Notes on Differentiation

  • Provide extra scaffolding for students with fine motor challenges (pre-cut shapes, assistance with glue/scissors).
  • Extend learning for advanced students by challenging them to consider how to organise different items (e.g., crayons) or suggest improvements to their holder.

This lesson plan reflects a clear, manageable 30-minute session tailored to very young learners, fulfilling the New Zealand Curriculum Refresh's directives for technology in Years 0-1.

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