
Technology • 60 • 14 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 1 of 4 in the unit "Exploring Computational Thinking". Lesson Title: Introduction to Steps in Coding - Robot Navigation Lesson Description: WALT: Understand the importance of breaking tasks into sequential steps through robot navigation activities. Students will explore computational thinking by creating step-by-step algorithms to guide a 'human robot' (classmate) through a simple obstacle course using directional commands (forward, backward, left, right). They will practice giving clear, precise instructions and observe what happens when steps are unclear or missing. Success Criteria: Create a 6-8 step algorithm using directional commands; successfully guide the 'robot' through the course; identify what happens when instructions are unclear. Differentiation: Provide visual command cards with arrows and colors for kinesthetic learners; pair students for peer support. Extension: Advanced learners create more complex routes with additional commands like 'turn around' or 'stop and count to 3'. Dyslexia-Friendly: Use large, colorful arrow symbols alongside written commands; allow verbal instructions instead of written ones.
Unit: Exploring Computational Thinking (Lesson 1 of 4) Duration: 60 minutes Year Level: Year 3 and Year 4 Class size: 14 students Subject: Technology (Computational Thinking focus)
Lesson Title: Introduction to Steps in Coding - Robot Navigation
This lesson is designed in strong alignment with the New Zealand Curriculum Refresh, focusing on the Technology learning area and computational thinking aspects embedded within the Mathematics and Digital Technologies strands. The lesson specifically develops the computational thinking attributes of algorithmic thinking, sequencing, and problem-solving relevant for Years 3–4.
Students can:
| Time | Activity | Details | Resources |
|---|---|---|---|
| 0-5 mins | Hook & Introduction | Initiate curiosity: Ask students, “How could you tell a robot exactly what to do?” Show images of robots navigating mazes. | the introduction slides |
| 5-15 mins | Teacher Modelling & Discussion | Explain algorithms as step-by-step instructions. Demonstrate a simple 4-step directional algorithm to navigate a small course in the classroom. Discuss importance of exact steps. | teaching content |
| 15-20 mins | Guided Practice | In pairs, students use visual command cards to plan a short set of directions for their partner (the human robot) through a mini-obstacle (marked on floor). Emphasise clear communication. | Visual cards, space setup |
| 20-40 mins | Main Activity: Robot Navigation | Pairs take turns guiding their ‘human robot’ through the obstacle course using their algorithms. They practise creating 6-8 step instructions. Observe and note where instructions are unclear or incomplete. | Robot Navigation Algorithm Builder, visual cards, obstacle course setup |
| 40-50 mins | Extension for Advanced Learners | Create longer, more complex routes including new commands such as "turn around" or "stop and count to 3". Students can prototype and test these. Peer support encouraged. | Visual command cards including advanced commands |
| 50-55 mins | Plenary and Group Discussion | Whole class reflect: What happened when steps were unclear? How did precision affect success? Guide students to make links between clear algorithms and successful navigation. | plenary slides |
| 55-60 mins | Wrap-up and Assessment | Collect worksheets and verbally ask students to explain one step they think is important for clear instructions. Offer verbal or drawing responses to accommodate dyslexic learners. | collection |
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