
Social Sciences • 10 • 6 students • Created with AI following Aligned with New Zealand Curriculum
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I want my plan to focus on children with high learning needs to learn their communication callboards it to be fun. I want it to include learning intentions and focus on WALTS and the success criteria focus on children with high learning needs to learn their communication callboards it to be fun. Include a learning intention that explains recognising and using key symbols to communicate a basic need. Establish success criteria that children can point to at least three different icons on their callboards during the lesson, supported by games like 'I Spy' with the symbols.
In this 10-minute Social Sciences lesson, students use their own communication callboards to recognise and use symbols for basic needs. Through a playful “I Spy” game, they connect pictures and symbols with meaning, people and groups, while practising an important way to participate and communicate in their classroom community.
0–2 min · Welcome and hook. Teacher gathers the six students in a small group, displays a large picture of a speech bubble made from symbols in the opening symbol picture, and says, “Can a picture talk?” Students look at their callboards, point to a familiar symbol and share its meaning in any appropriate way: pointing, eye gaze, gesture, vocalisation or AAC.
2–3 min · Model the meaning. Teacher briefly models selecting one symbol, such as “drink” or “help”, then responds naturally: “You told me ‘help’. I can help.” Teacher explains that symbols are pictures or signs that communicate meaning. Students practise finding and pointing to one named symbol on their own callboard.
3–6 min · I Spy symbols. Teacher uses the I Spy symbol slides to show one clear symbol at a time, or gives a simple clue such as, “I spy something we use when we need a drink.” Students search their own callboards and point to the matching icon. Repeat for at least three symbols, adapting the pace and clues to the group. Celebrate every accurate attempt with specific feedback: “You found ‘more’,” or “Your pointing told me ‘finished’.”
6–8 min · My message game. Teacher presents two or three motivating choices, such as “more bubbles”, “music” or “finished”, using the choice-making slides. Each student takes a turn selecting one symbol to communicate a need or choice. Teacher honours the message immediately where possible, or confirms it by saying, “I think you chose music—is that right?” Students may repeat, change or reject the choice using their callboard.
8–10 min · Review and exit check. Teacher shows the review and celebration slide and revisits the WALT using simple language: “Today we used pictures to talk.” Each student is invited to point to three different icons, with adult modelling, verbal clues, partner support or extra wait time as needed. Teacher celebrates participation and records the symbols each student recognised or used.
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