
PE • 60 • 30 students • Created with AI following Aligned with New Zealand Curriculum
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This is lesson 2 of 9 in the unit "Target Games Mastery". Lesson Title: Basic Skills: Throwing Techniques Lesson Description: Learn the principles of effective throwing techniques used in target games. Practice through skill drills focusing on accuracy and distance.
This is lesson 2 of 9 in “Target Games Mastery”. Today students learn and practise the principles of effective throwing technique to improve both accuracy and distance, using safe, structured drills.
0–5 min · Warm-up & safety check. Teacher sets up stations and reviews safe procedures for throwing lanes (clear area, only throw on signal, retrieve only when told). Students complete a quick dynamic warm-up (arm circles, trunk twists, mini lunges) while listening for the “throw” and “retrieve” signals.
5–12 min · Hook: “What makes a throw land?” Teacher shows three example throws (teacher demo: one misaligned, one aligned but low force, one aligned with clear sequence) and calls for noticing: “Which one looks most controlled and why?” Students do a think-pair-share and then volunteer one cue they think matters (e.g., body alignment, step, follow-through).
12–22 min · Direct teach: technique model (standing). Teacher models a standing throw with visible landmarks and counts the sequence: (1) preparation (weight balanced, non-throwing side supports), (2) action (step/rotate through hips and shoulders), (3) release (arm extension through target line), (4) follow-through (hold posture, track the throw). Students mirror the motion slowly in pairs without throwing, focusing on alignment and smooth sequence.
22–30 min · Drill 1: “Target zones accuracy” (station work). Teacher explains rules: 6 throws per student, retrieve only on signal, under/over-throw corrected by cues. Students throw foam balls at a target with 3 scoring zones (e.g., 3 points near-centre, 2 mid, 1 edge). Between throws they apply one cue: “Aligned shoulders/hips to target” and “release in front, not across the body”.
30–38 min · Feedback cycle: “See–Say–Do again”. Teacher circulates with a quick checklist: alignment, step/action, release direction, and follow-through balance. Students complete a short cycle for their next 2 throws:
38–48 min · Drill 2: “Distance control” (force + sequence). Teacher cues students to increase distance safely while keeping accuracy: “Add force by improving alignment and sequence, not by throwing wildly.” Students throw at a marked distance line (e.g., 5 m / 7 m / 9 m). They aim for the farthest zone they can hit at least 2 times out of 4 throws, then adjust based on success (e.g., more step/rotation if short; better alignment if off-line).
48–55 min · Mini-game transfer: “Zones in pairs” Teacher sets a simple target-game: teams of 2, one throws while the other records zone scores and calls out one technique cue only (no coaching noise during throws). Students rotate roles after each set, keeping throwing on signal and staying behind the throwing line.
55–60 min · Cool-down & exit ticket. Teacher leads a short cool-down (static stretches: shoulders/chest, gentle hamstrings) and asks for one last reflection. Students submit a quick exit ticket (spoken or written):
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