
Social Sciences • 45 • 8 students • Created with AI following Aligned with New Zealand Curriculum
Free PDF · we'll email you a copy
This is lesson 2 of 8 in the unit "Mapping My World". Lesson Title: Understanding Directions Lesson Description: Introduce basic directional vocabulary and concepts such as left, right, up, and down.
WALT: Follow and give simple directions. Success Criteria: Accurately give directions to a peer using provided landmarks. Differentiation: Use colored arrows on floor space for learners needing additional visual support. Extension: Encourage advanced learners to use full sentences in their directions. Resources: Directional cards, arrows, and practice worksheets.
This is lesson 2 of 8 in Mapping My World. Students build on their awareness of familiar places by learning to use simple directional language—left, right, up, and down—to describe movement between landmarks. They practise giving and following directions safely with a partner, preparing them to use directions on simple maps.
0–5 min · Hook and movement warm-up. Open with the direction discovery slides and ask, “If our classroom were a map, how could we tell someone where to go?” Model a few actions, such as pointing left, right, up, and down. Students copy the actions, then turn to a partner and show one direction without speaking for the partner to identify.
5–12 min · Explicit teaching. Use the direction arrows and display the words left, right, up, and down. Connect each word to a clear body movement, explaining that left and right are sides, while up and down show movement or position. Students practise the actions and repeat the vocabulary. Check understanding by calling directions in a varied order and noticing who responds accurately.
12–20 min · Teacher modelling. Place three or four familiar landmarks around a clear floor space, such as a chair for the “library”, a cone for the “gate”, and a book for the “garden”. Demonstrate: “Start at the gate. Move right to the tree.” Think aloud about facing the same way and using the landmark as a reference. Invite students to identify the starting point, direction, and destination. Revisit the direction discovery slides for the model example and listening reminders.
20–32 min · Partner direction game. Arrange students in four pairs. Give each pair directional cards and a small set of classroom landmark cards or objects. One student is the guide and one is the mover. The guide chooses a starting landmark and gives one or two directions, such as, “Start at the cone. Move left to the chair.” The mover follows the directions without the guide pointing. Partners swap roles after each turn. Circulate, prompting students to speak clearly and use one direction at a time. Students needing additional visual support follow the coloured arrows placed on the floor.
32–40 min · Independent application. Distribute the direction practice worksheet. Students draw arrows or complete simple paths between pictured landmarks, then write or dictate one direction for a partner to follow. Pause halfway for a partner check: the listener follows the direction with a finger or counter and says whether they reached the intended landmark. Use the direction discovery slides to show the worksheet instructions and a worked example.
40–45 min · Plenary and exit check. Ask students to demonstrate one direction and complete the sentence, “From the ___, move ___ to the ___.” Invite two pairs to share directions while the class checks them. Finish with the traffic-light check-in exit ticket slips; students choose STOP, SLOW, or GO and respond to the short prompts. Collect responses to identify who needs more practice in the next lesson.
Join thousands of teachers using Kuraplan AI to create personalized lesson plans that align with Aligned with New Zealand Curriculum in minutes, not hours.
Created with Kuraplan AI
Generated using openai/gpt-5.6-luna
🌟 Trusted by 1000+ Schools
Join educators across New Zealand