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Creative Summer Challenge

Art and Design • 100 • 1 students • Created with AI following Aligned with National Curriculum for England

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Art and Design
100
1 students
30 June 2025

Teaching Instructions

I want a summer project for graphic design students, something fun that they can take part in whilst not in college. Students are first years and know many design basics so they will not need those things covering. Design software should not be needed in order to complete the project.

Overview

A 100-minute interactive briefing session introducing a summer-long creative graphic design project. This project encourages Year 13 students to explore typography, visual storytelling, and packaging design through hands-on, analogue methods without the need for digital software. It aligns with the National Curriculum for England, focusing on independent creative process, experimental media use, and contextual understanding of design.


Curriculum Links

  • Key Stage 5 Art and Design - Graphic Communication
  • National Curriculum Objective:
    • "Students should be able to investigate and explore ideas through experimentation with media, materials, techniques and processes."
    • "Develop personal responses, considering meaningful contexts and purposes for design."
    • "Analyse and evaluate critically their own work, contextual material and others’ work."
  • Assessment Objectives:
    • AO1: Develop ideas through investigations.
    • AO2: Refine ideas through exploration and experimentation.
    • AO3: Record ideas, observations and insights relevant to intentions.
    • AO4: Present a personal and meaningful response.
  • Functional Skills:
    • Communication (Oral and Written) through project planning and presentation.
    • Creative thinking and problem-solving.
    • Independent research and reflection.

Learning Objectives

By the end of this 100-minute session, the student will be able to:

  1. Understand the overall framework and objectives of a self-led summer graphic design project.
  2. Plan and prepare an analogue project using accessible materials around typography, visual storytelling, and packaging design.
  3. Apply knowledge of design principles and personal creative approach to begin initial ideation.
  4. Confidently document work progress and reflections in a project journal or sketchbook.
  5. Recognise the importance of context, audience, and purpose without reliance on digital tools.

Resources Needed

  • Sketchbooks or blank project journals
  • Variety of paper types, card, and found materials for mock-ups
  • Pens, pencils, markers, coloured inks, and paints
  • Scissors, glue, tape
  • Printed inspirational imagery and typography examples (teacher prepared)
  • Project briefing handout summarising instructions and expectations

Lesson Activities

1. Introduction & Project Briefing (15 mins)

  • Present the Creative Summer Project: Create a small series of analogue graphic design artefacts focused on three components:
    • Typography Experimentation (e.g., hand-crafted letterforms, expressive calligraphy)
    • Visual Storytelling (e.g., sequence of image-text panels creating a narrative)
    • Packaging Design (e.g., prototype packaging made entirely from recycled or everyday materials)
  • Emphasise that no digital software is to be used; emphasise creative process, research, and craftsmanship.
  • Distribute project handouts.

2. Contextual Exploration & Inspiration Sharing (15 mins)

  • Show printed examples of innovative non-digital design solutions from history and contemporary practice (e.g., Wim Crouwel’s grid typography posters, handmade zines, recycled material packaging).
  • Engage the student by asking what they find inspiring about these examples and how they can relate to their project.
  • Encourage initial questions and reflections recorded in their sketchbook.

3. Ideation and Planning Session (30 mins)

  • Support the student to brainstorm and sketch initial ideas for each element (typography, visual story, packaging).
  • Encourage mind-mapping on project themes or target audiences.
  • Discuss how to incorporate personal meaning, narrative, or cultural context.
  • Begin selecting materials from those available for building physical prototypes over the summer.
  • Prompt reflection on constraints and creative problem-solving.

4. Documentation and Journal Setup (15 mins)

  • Guide the student to set up their project journal/sketchbook pages for ongoing documentation:
    • Idea development
    • Material experiments
    • Reflective notes
    • Contextual research snippets
  • Provide strategies on how to photograph or collect evidence of progress for assessment without digital production.
  • Discuss timeline and self-monitoring techniques to maintain motivation.

5. Practical Taster Task (20 mins)

  • Facilitate a small hands-on activity to kickstart their project:
    • Create a single hand-crafted letterform made from layered coloured paper or collage.
    • Sketch and write a brief storyline or message for their visual storytelling component.
    • Design a rough packaging dieline or folded shape using scrap materials.
  • Encourage focusing on composition, scale, texture, and tactile qualities.
  • Offer formative feedback encouraging refinement over summer work.

6. Recap and Q&A (5 mins)

  • Briefly summarise the key expectations and objectives for the summer project.
  • Reassure the student they can reach out by email or college support during their independent work.
  • Encourage maintaining curiosity and enjoyment while experimenting and developing their unique voice.

Assessment and Feedback

  • Assessment will be continuous and formative during the initial lesson and through summer check-ins (via submitted journal entries, photos, or in-person feedback sessions).
  • Emphasise quality of ideas, independent initiative, craftsmanship, and reflective practice.
  • Final submission after summer: a project portfolio with design artefacts and project journal demonstrating AO1–AO4 competencies.

Differentiation and Extension

  • As the student is progressing from foundation knowledge, this project requires synthesis of prior learning in an applied, self-managed context.
  • For further challenge, encourage exploring additional analogue techniques: letterpress, embossing, found-object printing.
  • Incorporate peer discussion or a digital reflective blog (optional) to extend audience awareness without reliance on design software creation.

Teacher Notes

  • This summer project introduces a novel tactile experience contrasting students’ usual screen-based design, fostering manual dexterity and material sensitivity — crucial 21st-century creative skills.
  • Encourages deeper understanding of fundamentals through creative autonomy, aligned with curriculum goals of independent investigation and personal response.
  • Use this 100-minute session as a motivational launchpad, setting a positive tone for self-directed learning that resonates into future studies and professional work.

This engaging, well-structured summer challenge will inspire Year 13 graphic design students to cultivate a mature and personal creative practice grounded in the National Curriculum for England frameworks.

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