
Other • Year 13 • 90 • 11 students • Created with AI following Aligned with National Curriculum for England
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This is lesson 1 of 30 in the unit "Esports Business & Media". Lesson Title: Introduction to Esports Business Lesson Description: Explore the fundamentals of the esports industry, including its history, growth, and key players. Discuss the significance of business in esports.
Unit: Esports Business & Media
Lesson: 1 of 30
Duration: 90 minutes
Class Size: 11 students
Age Group: 14-16 years (KS4)
Subject Area: Other (Interdisciplinary focus on Business and Media Studies)
National Curriculum Reference:
By the end of this lesson, students will be able to:
Business Studies KS4:
Media Studies KS4:
Citizenship KS4:
By immersing students in the dynamic world of esports as a business, this lesson aligns closely with the National Curriculum’s emphasis on understanding business contexts and media industries, delivered through an engaging, interactive approach tailored to KS4 learners.
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