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The Age of Exploration

History • 60 • 8 students • Created with AI following Aligned with National Curriculum for England

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History
60
8 students
3 March 2025

Teaching Instructions

lesson on why christopher columbus went around the whole world looking at GOLD, GLORY, and God for SEN

The Age of Exploration

Lesson Details

  • Subject: History
  • Year Group: Year 8
  • Duration: 60 minutes
  • Class Size: 8 students
  • Focus: The motivations behind Christopher Columbus' voyages – Gold, Glory, and God
  • Curriculum Area: KS3 History, National Curriculum in England – Development of Church, State, and Society 1066-1745
  • SEN Considerations: Visual prompts, structured discussions, hands-on activity, and group work

Lesson Objectives

By the end of this lesson, students will be able to:

  1. Explain the three main motives behind Christopher Columbus' voyages (Gold, Glory, and God).
  2. Analyse how these motivations impacted indigenous people and global history.
  3. Engage in a role-play activity to deepen understanding of Columbus’ expedition from different perspectives.

Lesson Structure

Starter Activity (10 minutes) – The Mysterious Chest

  • Introduce a mystery box (a closed treasure chest or a bag with objects inside).
  • Inside, place three items representing ‘Gold, Glory, and God’ (e.g., a fake gold coin, a small crown, and a wooden cross).
  • Ask students:
    • What do these objects have in common?
    • If you were an explorer, why might these be important?
  • This hands-on activity helps SEN students engage visually and kinaesthetically.

Main Teaching Section (20 minutes) – The 3 G’s

Explaining Gold, Glory, and God (5 minutes)

Use a visual PowerPoint or printed handouts with simple, structured definitions:

  1. Gold – Columbus was promised wealth and resources from undiscovered lands.
  2. Glory – Explorers wanted to be famous and bring power to their country.
  3. God – Spain wanted to spread Christianity to new lands.

Small-Group Discussion (10 minutes)

  • Group students into pairs.
  • Each pair is assigned one motivation (Gold, Glory, or God).
  • Using sentence prompts, they discuss:
    • Why would this be important in the 15th century?
    • How do you think this affected the native people Columbus encountered?

Quickfire Debate (5 minutes)

  • Each pair presents a short 30-second argument on why their assigned motivation was the most important.
  • This encourages speaking and listening skills while accommodating SEN students with structured reasoning.

Interactive Activity (20 minutes) – Role-Play: Columbus' Journey

Setting the Scene (2 minutes)

  • Explain that students will role-play key figures in Columbus’ journey.

Roles (3 minutes to assign & prepare, 10 minutes for role-play, 5 minutes for discussion)

  • Christopher Columbus
  • A Spanish King or Queen (sponsoring the voyage)
  • A native person living in the ‘New World’
  • A Spanish priest (spreading Christianity)

Students will act out a conversation between Columbus and the others:

  • Why did Columbus decide to sail?
  • What did he promise the King and Queen?
  • How did the native people react?
  • Why did the priest care about the expedition?

After the role-play, hold a quick reflection:

  • Do we think Columbus’ actions had positive or negative consequences? Why?

Plenary (10 minutes) – The Verdict on Columbus

  • Hand out emoji cards (happy, neutral, sad).
  • Read four short statements summarising Columbus’ impact.
  • Students raise an emoji card depending on whether they think each outcome was positive, negative, or mixed.
  • Example statement: "Columbus brought new goods and animals to Europe."
  • Discuss their choices.

Assessment & Differentiation

Assessment Criteria

  • Formative assessment through discussions, role-play, and emoji plenary.
  • Clear understanding of Gold, Glory, and God shown through verbal reasoning.

Differentiation for SEN Support

  • Visual Prompts – Mystery box, images, and emoji responses.
  • Structured Tasks – Sentence stems, small-group discussions.
  • Interactive Learning – Role-play to reinforce historical perspectives.

Resources

  • Treasure Box (or bag with ‘gold’, ‘glory’, and ‘God’ props)
  • PowerPoint/Handouts with simple definitions & images
  • Emoji Cards for plenary
  • Costume Items (optional for role-play engagement)

Teacher Reflection Questions

  • Did all students engage with at least one of the 3 G’s?
  • Did SEN strategies help scaffold understanding?
  • Was there a balance between discussion and activity?

Extension Task (For Early Finishers)

Students write a journal entry as Columbus, choosing one of the 3 G’s as their main motivation.


Final Thought for Teachers

This lesson provides a multi-sensory approach aligned with KS3 History while actively supporting SEN learners. It’s engaging, historically accurate, and helps students debate Columbus’ legacy in a way that promotes critical thinking. 🚀

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