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Material World Game Lab

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Material World Game Lab

A game needs a sturdy board, moving pieces and a ramp. Use material properties and fair testing to help design one. Read the lab notes, then complete each challenge. Use classroom tools safely.

Read the lab notes

Mason is making a tabletop game. She wants a board that stays flat, a ramp that lets a counter slide, and a tunnel for a rolling ball. She tests three ramp materials by releasing the same counter from the same height each time. The counter travels 18 cm on cardboard, 31 cm on smooth plastic and 24 cm on wood. She repeats each test three times and records the typical distance. Her results suggest that smooth plastic makes the counter travel furthest in this test. A different counter, ramp angle or surface could give different results.

Ramp material

Distance

Cardboard

18 cm

Smooth plastic

31 cm

Wood

24 cm

Challenge 1: Choose and explain

Use the lab notes and results table to answer Questions 1–4.

1.Which ramp material let the counter travel furthest in Mason’s test? Choose one.
  • Cardboard
  • Smooth plastic
  • Wood
  • They all gave the same distance
2.Mason wants the game board to stay flat while players move pieces. Which property would be most useful: rigidity, transparency or magnetism? Explain your choice.
3.True or false: Mason’s results prove that smooth plastic will always be the best ramp material for every game.
TrueFalse
4.Complete the fair-test plan: Mason changed the . She kept the counter and the the same.

Challenge 2: Material detective

Think about how each material’s properties suit a game part.

5.Match each material to its most suitable game use.
  • Cardboard
  • Rubber
  • Aluminium foil
  • Smooth plastic
  • Bouncy ball or soft grip
  • Low-friction ramp surface for a sliding counter
  • Conductive part in a simple low-voltage circuit
  • Lightweight board that can be cut and folded
6.A rolling ball must pass through a tunnel without catching. Name one useful property for the tunnel’s inside surface and explain why it helps.

Challenge 3: Build safely and improve

A good game design is tested, improved and made safely.

7.Choose the safest way to cut cardboard for a game board.
  • Run with open scissors to find a clear space
  • Cut towards your hand so you can see the line
  • Sit or stand steadily, cut away from your body, and close the scissors when finished
  • Leave the scissors open on the floor
8.Mason’s counter veers off the ramp. Suggest one change she could test, and name one thing she should keep the same to make it a fair test.
9.Draw and label a game component made from at least two materials. Add one note explaining how a material property helps it work. Include one safe-use reminder for a tool you would use.
Label the materials and show how your component works.

3 printable pages

  • Material World Game Lab, page 1 of 3: Read the lab notes, Challenge 1: Choose and explain

    Page 1

  • Material World Game Lab, page 2 of 3: Challenge 2: Material detective, Challenge 3: Build safely and improve

    Page 2

  • Material World Game Lab, page 3 of 3: 8. Mason’s counter veers off the ramp. Suggest one change she could test, and name one…

    Page 3

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