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Kodu Game Lab Introduction

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Kodu Game Lab Introduction

You are planning a small Kodu game called Lost in the Meadow. Use the information on this sheet to explore how a game world is built, how rules control objects, and why testing matters. You do not need to have Kodu Game Lab open.

Worlds and tools

A game world is the place where the action happens. In Kodu Game Lab, a creator can shape and colour terrain, place objects, and add rules to make objects behave in particular ways.

1.Choose the best answer: Kodu Game Lab is mainly used to…
  • Create and test your own games
  • Browse websites
  • Write documents
  • Watch films
2.Callum wants to check whether her character can cross a bridge. Should she use a building/editing view to change the world, or play the game to test it?
3.Match each Kodu world-building action to what it does.
  • Sculpt terrain
  • Paint terrain
  • Place an object
  • Adjust the camera view
  • Add a character or item to the world
  • Change the height or shape of the ground
  • Change the ground's appearance or colour
  • Look around the world or change how much you can see
4.For Lost in the Meadow, name two objects that could help make the world interesting or give the player something to do.

Rules that make a game work

A Kodu rule can be thought of as an event or condition followed by an action: WHEN something happens, DO something. For example, a rule might tell a character to move when the player presses a control.

WHEN the player presses a direction control

DO move the character in that direction

5.In the rule above, what should happen when the player presses a direction control?
6.Complete this rule for collecting a star: WHEN the character touches a star, DO .
7.A rule with a condition but no action tells the game exactly what to do next.
TrueFalse

Test, improve, explain

Testing helps you find problems that are hard to spot just by looking at a world or its rules. A useful improvement starts with noticing what happened, then changing something and testing again.

8.During a test, the character cannot get over a steep hill. Suggest one change to the world that could help, and explain why it might work.
9.You add a rule that should make a character collect a star. Describe one test you could carry out and what you would look for to decide whether the rule works.
10.Describe one game-world idea of your own. Include a setting, one object the player can interact with, and one rule that would make the game interesting.

3 printable pages

  • Kodu Game Lab Introduction, page 1 of 3: Worlds and tools

    Page 1

  • Kodu Game Lab Introduction, page 2 of 3: Rules that make a game work, Test, improve, explain

    Page 2

  • Kodu Game Lab Introduction, page 3 of 3: 10. Describe one game-world idea of your own. Include a setting, one object the player…

    Page 3

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