
STEM • 45 • 25 students • Created with AI following Aligned with Common Core State Standards
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This is lesson 6 of 20 in the unit "Microbit Mini-Unit for Year 6". Lesson Title: Using the Accelerometer Lesson Description: Introduce the accelerometer feature of the Microbit. Discuss its applications in gaming and mobile devices. Success Criteria: Students can use the accelerometer to detect motion. Differentiation: Provide an example game template for students who need structure.
Students will explore the Microbit accelerometer to detect motion and translate sensor readings into real-world meaning. This lesson builds the habit of representing situations with coordinates and using magnitudes (absolute value) to describe “how much” motion, aligning with 6th-grade Number System skills while students collect and interpret data.
0–5 min · Hook with a challenge prompt. Teacher shows a short demo: Microbit on the desk vs. after a quick tilt/shake; students predict what will change in the readings. Students discuss in pairs: “What should be positive? What might be negative? What stays 0?”
5–12 min · Direct teach: what accelerometer readings mean. Teacher explains: accelerometer measures acceleration (changes in motion/tilt) and the output can be positive, negative, or 0 depending on direction relative to the device. Students complete a quick “direction reasoning” check: label two scenarios (tilt forward vs tilt backward) with “likely positive/likely negative/likely near 0.”
12–22 min · Guided activity: detect motion with a simple program. Teacher provides/loads a starter project that displays accelerometer values (at least one axis) on the Microbit. Students do three tests, each for 5–10 seconds:
22–30 min · Math connection mini-lesson: magnitude with absolute value. Teacher asks: if one tilt gives +6 and the opposite gives -6, are the tilts equally “strong”? Students respond, then teacher connects this to absolute value as distance from 0 and magnitude in real-world contexts. Students calculate at least one pair: write that “magnitude = |reading|” for their data, and circle the larger magnitude reading.
30–38 min · Game-style application: “Tilt to score” micro-challenge. Teacher introduces the idea of a simple accelerometer-based game: a “score” increases when magnitude of motion crosses a threshold (example: if |reading| ≥ 5). Students build a small modification:
38–44 min · Share-out and quick reflection. Teacher calls on 4–5 groups to share: one movement that produced negative values, one that produced positive values, and one magnitude statement they computed. Students provide one sentence each: “When we did , the reading was ____ so the magnitude was || = ____.”
44–45 min · Exit ticket (1 minute, no discussion). Students answer:
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