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Can a Computer Draw?

STEM • 30 • 1 students • Created with AI following Aligned with Common Core State Standards

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STEM
30
1 students
20 April 2026

Teaching Instructions

This is lesson 8 of 10 in the unit "How Computers Think — An Introduction to Artificial Intelligence". Lesson Title: Can a Computer Draw? Lesson Description: Amani discusses the difference between AI-generated art and her own drawings. She compares an AI-generated cat illustration with her own, emphasizing the uniqueness of her creativity and imagination.

Lesson Overview

First / Then: First we look at pictures of a cat drawn by Amani and by a computer, then we make our own cat drawing.
Interest Anchor: We will explore drawing, one of Amani’s strongest interests, and connect it to technology by comparing her art with a computer’s art.
Duration: 30 minutes


Learning Objectives

Aligned with Florida B.E.S.T. and Common Core Standards:

  • ELA.1.R.1.3: Identify who is telling the story or creating the image — compare human creativity vs. computer generation.
  • ELA.1.V.1.1: Use age-appropriate vocabulary to describe pictures and drawings.
  • MA.1.GR.1.1: Use shapes and lines to create simple drawings (cat illustration).
  • NGSSS.SC.1.N.1.2: Make observations to describe patterns in how technology mimics human creations.
  • Social/Emotional: Foster reflection on uniqueness of personal creativity (Aligned with Montessori Care of Self).

Materials

  • Printed copies of Amani’s own cat drawing (preferably a recent one)
  • Printed copies of AI-generated cat art (colorful, simple cartoon style) — prepared by parent/teacher beforehand
  • Large drawing paper and crayons/pencils/markers with control-of-error feature (e.g., color-coded shapes to guide drawing)
  • Visual First/Then card for the lesson
  • Calm corner access and sensory tools as needed

Regulation Check (5 minutes) — Review Task

  • Task: Use a known cat-themed word sorting 3-part nomenclature cards set to review cat-related vocabulary (Amani’s interest anchor).
  • Goal: Confirm engagement and readiness before new information.
  • What to do if dysregulated: Move directly to heavy proprioceptive work (e.g., wall push-ups, weighted bear hugs), postpone lesson until regulated.

Lesson Delivery Script & Activities (20 minutes)

1. Introduction and First/Then (3 minutes)

  • Show First/Then card: “First see two cat drawings, then make your own cat drawing.”
  • Chant to embed in Amani’s script bank:
    “Cats can draw, can tech draw? / My cat draws, unique and raw!” (said with rhythm and hand motions)
  • Present both images side by side—Amani’s own cat drawing and AI-generated cat illustration. Use slow pacing and 10+ seconds wait time after each question or comment to let Amani process and respond in any preferred communication mode (speech, pointing, echo, etc.).

Example scripted prompts:

  • “Look at these two cats. Which one did a computer make?” (Wait 10 seconds)
  • “Which one did Amani make with her hands and thoughts?” (Wait 10 seconds)
  • “What do you see is different?” (Use descriptive vocab from her known library — colors, shapes, lines)

2. Guided Exploration — Comparing Art (7 minutes)

  • Highlight how the computer uses patterns and rules, but Amani uses imagination. Relate to technology’s way (technology = rules + data) vs. human creativity (imagination + feelings).
  • Use Control of Error: Offer a simple matching game where Amani matches cat body parts (tail, ears, eyes) from shapes on magnetic or color-coded cards to a blank cat outline, letting her self-correct if pieces don’t fit the color or shape.
  • Integrate anatomy interest: Label parts lightly with cards featuring organ shapes overlaid on cat’s body silhouette (heart, eyes, paws).

3. Drawing Activity — Create Your Cat (10 minutes)

  • Provide a large sheet and crayons/markers. Have Amani first draw the outline of a cat using shapes provided, then add features.
  • Encourage imagination: “Now make it your own! Maybe your cat has purple spots or a big heart on its chest!”
  • Control of Error: Use color-coded drawing borders or stencils integrated to help her see when she fills the space correctly, supporting independence and self-correction.
  • Offer captions scribed after her dictation to accompany drawing (drawing-first approach).

Low-Sensory Alternative

  • Substitute textured materials with smooth paper and limited colors to minimize sensory triggers.
  • Use silent matching cards (no adult verbal input except rhythmic chant) for the art comparison.
  • Allow Amani to point or gesture instead of verbalizing, with extended wait time.

Station Version (Independent Work)

  • Set up a workspace with printouts of the AI cat and her own drawing, the matching parts game, and drawing materials.
  • Provide a visual step card:
    1. Look at cat pictures
    2. Match cat parts
    3. Draw your cat
    4. Tell the story (use chosen communication method)
  • Leave materials in order for self-directed completion with minimal adult support.

Assessment and Portfolio Documentation

  • Formative assessment: Observe how Amani describes differences between drawings using her own voice or scripted language.
  • Product: Photograph Amani’s final cat drawing and matching cards layout, capture dictation text for portfolio.
  • Florida B.E.S.T. Standards Evidenced:
    • ELA.1.R.1.3 (Identify narrator/creator)
    • ELA.1.V.1.1 (Use descriptive vocabulary)
    • MA.1.GR.1.1 (Use shapes to illustrate)
    • SC.1.N.1.2 (Observe patterns between AI and human art)
  • Portfolio note: “Amani compared AI-generated and human-made cat images, reflected on creativity vs. algorithmic drawing, and completed a drawing-first composition on cat illustration. Observed use of descriptive vocabulary and shape recognition.”

Regulation Notes

  • Before starting, ensure Amani is regulated with the review nomenclature card activity.
  • If she does not engage or shows signs of dysregulation, provide proprioceptive input (wall push-ups, weighted items) or access to calm corner before reattempting lesson.
  • Allow multiple breaks or transition to quiet self-chosen activity if needed.

Summary

This 30-minute lesson deeply integrates Amani’s interest in drawing, cats, and technology to explore how computers can create art compared to human creativity. Using Montessori-inspired control of error materials and a drawing-first approach honors her neurodivergent strengths and learning profile. The embedded chant supports echolalia, and pacing honors her sustained attention limits. Documentation aligns specifically with Florida B.E.S.T. standards fulfilling the unit "How Computers Think — An Introduction to Artificial Intelligence," Lesson 8: Can a Computer Draw?

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